Rough Urban Concrete — Flat Coarse Pavement Urban Concrete Floor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Urban Concrete — Flat Coarse Pavement Urban Concrete Floor — PBR seamless 3D texture

IDconcrete-pavement-rough-urban-concrete-floor-exterior-pavers
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Urban Concrete texture represents a physically based material designed to mimic the complex composition of coarse flat concrete pavement commonly found in modern urban environments. The base substrate is a mineral-rich cementitious matrix composed primarily of finely ground Portland cement combined with mineral aggregates such as crushed stone and sand. This creates a dense yet porous surface characterized by natural micro-cracks subtle grain orientation and slight weathering from outdoor exposure. The surface finish is matte and rough reflecting the typical wear patterns of sidewalks pavers and exterior flooring with muted gray tones enhanced by mineral oxide pigments imparting slight color variation within the albedo channel.

The texture’s PBR maps capture these material nuances in detail. The Albedo (BaseColor) channel conveys the natural cement coloration interspersed with subtle pigment variations and weathered stains. The Normal map introduces realistic surface irregularities and fine grain directionality providing depth to coarse aggregates and micro-textures. Roughness values are calibrated to reflect the non-reflective gritty nature of rough concrete while the Ambient Occlusion map accentuates shadowing within cracks and pores to enhance volumetric perception. Height and displacement maps enable precise surface relief ideal for adding parallax effects or subtle depth on pavements and sidewalks. This material uses a metallic workflow with zero metalness consistent with its fully mineral non-metallic composition.

Offered in seamless tileable 4K resolution with an optional 8K upgrade this PBR texture is optimized for use across a wide range of digital content creation tools and real-time engines including Blender Unreal Engine and Unity. Its balanced detail-to-performance ratio ensures reliable photorealistic results without requiring manual tweaking making it suitable for outdoor flooring urban pavement and other man-made concrete surfaces. For best results adjust UV scaling to maintain realistic aggregate size relative to the scene and consider fine-tuning roughness values to adapt to lighting conditions or different weathering stages ensuring consistent shading and high fidelity across both offline renderers and real-time pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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