Seamless Concrete 028 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Concrete 028 by Textures – PBR 3D Texture (8K ready)

IDconcrete-028-by-textures-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Concrete 028 by Textures is a high-quality photorealistic PBR 3D texture meticulously designed to replicate the complex and intricate details of cast concrete surfaces commonly encountered in industrial architectural and urban environments. This texture simulates a composite base substrate primarily composed of mineral aggregates—such as fine gravel and sand—firmly bonded together with cementitious adhesives resulting in a dense yet subtly porous material. Its surface finish is characterized by a matte slightly rough texture typical of bunker-style concrete showcasing natural variations in gray tones influenced by embedded fine mineral grains and thin oxide layers that contribute to subtle discoloration. The texture also includes realistic weathering effects like faint micro-cracks and gentle surface erosion which add depth and authenticity without compromising the seamless tileability essential for large-scale applications.

In physically based rendering workflows these material properties translate accurately across multiple texture channels to ensure realistic shading and lighting interaction. The Base Color (Albedo) map captures the nuanced gray color variations and natural oxide-induced discolorations providing an unpolished authentic appearance. The Normal map encodes the fine grain orientation and shallow surface relief simulating the micro-roughness of the mineral aggregates and minor surface imperfections. The Roughness map defines the tactile matte finish by controlling light diffusion reflecting the typical low-gloss surface of cured concrete. The Metallic channel remains minimal or empty consistent with concrete’s non-metallic nature while the Ambient Occlusion map enhances depth perception by emphasizing crevices and recessed areas. Height or Displacement maps support subtle parallax effects adding dimensionality and tactile realism to the surface. This comprehensive channel setup ensures seamless integration with popular 3D engines including Blender (using Principled BSDF) Unreal Engine (supporting Base Color Roughness Normal and AO) and Unity’s URP/HDRP pipelines (compatible with Lit shaders) making it well-suited for diverse rendering workflows.

Rendered at an impressive 8K resolution Seamless Concrete 028 offers exceptional detail fidelity ideal for close-up visualizations and high-definition projects requiring authentic concrete materials. It is optimized for seamless tiling eliminating visible repetition or artifacts which makes it perfect for expansive architectural facades urban environment models and realistic game assets. For optimal results it is recommended to maintain consistent texel density when applying this texture to 3D models to preserve realistic detail proportions. Employing UV mapping techniques such as triplanar projection or layered UVs can effectively mask repetition across large surfaces. Additionally combining the Normal map with Height or Parallax maps enhances the perception of surface depth and tactile complexity providing a more immersive and convincing concrete finish under physically based lighting models.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.