Wall Decor with Geometric Circles and Stripes | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Wall Decor with Geometric Circles and Stripes | Free PBR

IDwall-decor-with-geometric-circles-and-stripes-free-pbr
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This wall decor texture showcases a sophisticated black concrete surface adorned with an intricate pattern of large and small geometric circles and stripes. The base material is a high-quality mineral concrete substrate, known for its durability and subtle porosity, which adds realistic depth and tactile variation to the finish. Carefully mixed binders ensure strong adhesion between fine cement particles and aggregates, creating a solid, weather-resistant composition that is ideal for indoor environments. The surface is treated with a matte finish, enhancing the natural texture and allowing the interplay of light and shadow to emphasize the geometric design without unwanted glossiness or reflections.

The texture’s composition incorporates finely ground mineral aggregates and subtle fiber reinforcement to balance strength and slight flexibility, preventing cracking while maintaining a natural concrete feel. Pigments embedded within the concrete matrix provide the deep black coloration, avoiding surface coatings that might wear or peel over time. This approach results in consistent color saturation throughout the material’s depth. In PBR workflow channels, the BaseColor/Albedo map captures the rich black tone and intricate pattern details, while the Normal map defines the subtle surface relief of the circles and stripes, enhancing realism by simulating light interaction with the raised and recessed elements. The Roughness map reflects the matte concrete’s slightly coarse texture, and the Metallic channel remains minimal, accurately representing the non-metallic mineral base. Ambient Occlusion adds soft shadows in crevices, and the Height/Displacement map enables realistic depth effects for advanced rendering engines.

Provided at an impressive 8K resolution, this texture is optimized for seamless integration in Blender, Unreal Engine, and Unity projects, ensuring crisp, detailed visuals even on large-scale indoor walls. When applying this texture, consider adjusting the UV scale to maintain the balance between the large and small geometric elements for your specific scene. Additionally, tuning the roughness slightly can help tailor the surface reflectivity depending on lighting conditions, enhancing the overall ambiance of your interior design. This texture is a fabulous choice for adding modern elegance to any space, combining durable concrete materiality with bold geometric aesthetics to create a striking yet versatile wall decor element.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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