Moroccan Style Floor Tiles | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Moroccan Style Floor Tiles | Free PBR

IDmoroccan-style-floor-tiles-free-pbr
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Moroccan Style Floor Tiles (Tiles 0111) showcase a timeless design inspired by traditional flower-shaped patterns commonly found throughout Morocco. These tiles are crafted primarily from high-quality ceramic, offering a durable and mineral-rich base substrate that ensures long-lasting performance in both indoor and outdoor settings. The composition includes finely ground clays blended with natural mineral additives to enhance strength and resistance to wear. A carefully formulated binder holds the ceramic particles together, while subtle aggregates within the mix provide a balanced texture that influences porosity and weathering properties. The surface finish is semi-matte with a slight sheen, achieved through a controlled glazing process that seals the tile and preserves the vibrant colorants, including iron oxide pigments and natural dyes, which create the distinctive warm shades typical of Moroccan floors.

In terms of physically based rendering (PBR) channels, this texture set excels with an 8K resolution map that captures intricate details and subtle variations in color and surface irregularities. The BaseColor (Albedo) channel represents the rich, multihued floral design with accurate pigment distribution. The Normal map simulates the delicate relief of the tile’s surface, highlighting the slight embossing and grout lines for realistic depth. Roughness values reflect the semi-gloss glaze, providing a balance between matte and polished areas that respond authentically to light sources. The Metallic channel remains near zero, consistent with ceramic’s non-metallic nature, while Ambient Occlusion enhances the perception of crevices and grout shadows. Height or Displacement maps add further realism by defining the tile edges and raised floral motifs, ideal for close-up renders.

These Moroccan floor tiles are optimized for seamless integration in Blender, Unreal Engine, and Unity, making them an excellent choice for architectural visualizations or immersive environments requiring authentic North African style flooring. For practical usage, adjusting the UV scale to match real-world tile dimensions is crucial to maintain pattern fidelity without distortion. Additionally, fine-tuning the roughness parameter can help achieve the desired level of reflectivity, whether aiming for a well-worn matte finish or a more polished, newly installed look. This texture’s versatility and high resolution ensure it performs exceptionally across various projects, enhancing any space with a culturally rich and visually engaging flooring solution.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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