Exposed Aggregate Concrete Pavement Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Exposed Aggregate Concrete Pavement Texture | Free PBR

IDexposed-aggregate-concrete-pavement-texture-free-pbr
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This exposed aggregate concrete pavement texture showcases a high-quality seamless PBR material designed to replicate the authentic look and feel of concrete surfaces embedded with natural stone aggregates. The base substrate consists primarily of a cementitious mineral matrix, a blend of Portland cement and fine silica sand, which acts as the binder holding the coarse aggregate particles firmly in place. These aggregates vary in size and composition, typically including quartz, granite, and other durable mineral stones, providing the characteristic rough and irregular surface appearance. The texture reflects subtle weathering effects such as slight porosity and micro-cracks, enhancing realism by simulating years of exposure to outdoor elements. The surface finish mimics an exposed aggregate technique where the cement paste is partially removed to reveal the embedded stones, resulting in a tactile, non-polished matte look with natural color variations driven by the aggregate mineralogy and oxide-rich pigments in the cement paste.

Within the PBR workflow, this texture’s BaseColor or Albedo channel delivers the true color information, blending muted grays of concrete with earth-toned aggregates. The Normal map captures the intricate surface relief and unevenness created by the exposed stones, providing convincing depth and shadows. Roughness is carefully calibrated to reflect the semi-porous, slightly coarse concrete surface, avoiding overly glossy reflections while still conveying subtle specular highlights on the aggregate faces. The Metallic channel remains near zero, consistent with non-metallic mineral materials. Ambient Occlusion enhances the perception of depth around the edges of aggregates and crevices, while the Height or Displacement map allows precise surface sculpting in 3D applications, emphasizing the rugged texture profile. This texture is offered at up to 8K resolution, ensuring exceptional detail and clarity for close-up renders or large-scale architectural visualizations.

Optimized for seamless integration with popular 3D engines such as Blender, Unreal Engine, and Unity, this exposed aggregate concrete pavement texture supports efficient UV mapping and realistic material shading. For best results, adjusting the UV scale can help maintain natural aggregate size appearance relative to the scene, while fine-tuning the roughness parameter will allow customization of surface reflectivity to suit different lighting environments. Utilizing the height map for parallax effects or displacement can further enhance realism, making the texture ideal for outdoor pavements, sidewalks, plazas, or any architectural visualization requiring a durable, visually rich concrete material.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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