Wall Concrete — Concrete Wall Concrete Rough Bricks — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wall Concrete — Concrete Wall Concrete Rough Bricks — PBR seamless 3D texture

IDconcrete-wall-002-t-concrete-wall-002-wall-concrete-rough-bricks-slits
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture known as concrete wall 002 showcases a detailed and realistic representation of a man-made outdoor concrete wall featuring rough bricks embedded within a weathered cement matrix. The base substrate primarily consists of mineral aggregates—such as crushed stone and sand—bound together by cementitious adhesives that form a coarse porous structure typical of aged concrete surfaces. This composition creates a distinctive grid-like pattern with visible slits and fissures that have naturally developed over time reflecting the material’s exposure to outdoor elements. Subtle variations in coloration arise from oxide layers and embedded pigments including iron oxides and other mineral deposits which contribute to the weathered appearance of both the bricks and surrounding cement binder. The surface finish is naturally rough and textured embodying the tactile irregularities of coarse brick and cement with occasional chipped edges and micro-variations that emphasize the rugged character of the wall.

The texture’s physically based rendering (PBR) maps accurately translate these material properties to digital form. The albedo channel captures the nuanced color shifts and subtle discolorations that result from long-term outdoor wear faithfully reproducing the interplay of branded bricks and cementitious surfaces. The normal map enhances the perception of depth by accentuating the uneven grain orientation and roughness of the brick aggregates and cement binder while the roughness map differentiates between the relatively smoother cement regions and the gritty coarse texture of rough bricks. Ambient occlusion maps emphasize the recessed slits and grid-like formations deepening shadows and enhancing realism in 3D scenes. Height and displacement maps reveal the micro-reliefs and chipped details enabling convincing parallax and surface interaction effects in close-up views. This texture is optimized for modern rendering engines and supports metal/rough workflows ensuring consistent and physically accurate shading across Blender Unreal Engine and Unity platforms.

Available in an impressive 4K resolution with an optional upgrade to 8K this tileable concrete wall 002 texture maintains exceptional detail and performance for a wide range of applications from architectural visualization to immersive game environments. The inclusion of multiple file formats such as PNG and EXR offers flexibility for various pipelines and lighting setups. To maximize realism and avoid noticeable repetition it is recommended to carefully adjust the UV scale according to the scene’s dimensions especially when applied to large outdoor surfaces. Additionally fine-tuning the roughness values can help adapt the material to diverse lighting conditions enhancing the perception of weathering surface wear and tactile contrast inherent in rough brick and cement walls.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.