Dirty Raw Concrete Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Raw Concrete Texture Seamless

Texture Info

IDdirty-raw-concrete-texture-seamless
CategoryConcrete
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Dirty Raw Concrete Texture Seamless high resolution up to 8k, a meticulously crafted material designed to replicate the authentic appearance of weathered concrete surfaces. This texture captures the intricate composition of raw concrete—a composite of mineral aggregates such as crushed stone and sand bound by cement paste—featuring subtle porosity and natural wear that convey an industrial yet organic feel. The surface finish reveals a slightly rough, unpolished character marked by fine cracks, stains, and discolorations from oxide layers and embedded pigments, conveying a realistic patina of aged, dirty concrete. These details translate seamlessly into PBR channels, with the BaseColor/Albedo showcasing muted gray tones interspersed with brownish and ochre stains, while the Normal map delivers fine micro-detail of roughness and grain orientation. The Roughness channel reflects varied reflectivity consistent with uneven surface weathering, and the Ambient Occlusion enhances shadow depth around cracks and pores. Metallic values remain minimal, emphasizing the non-metallic nature of concrete, while the Height/Displacement map captures subtle surface relief for enhanced depth perception.

This tileable dirty raw concrete texture seamless high resolution up to 8k is optimized for versatile use in 3D environments and visualization workflows, compatible with leading platforms like Blender, Unreal Engine, and Unity. Its seamless tiling property allows for expansive coverage without visible repetition, making it ideal for architectural visualization, game environment texturing, product mockups, and interior staging where realistic concrete materials are required. The ultra-high 8k resolution preserves crisp detail even at close inspection, ensuring production-ready quality for both real-time rendering and offline ray tracing. The texture’s AI-driven creation pipeline emphasizes micro-detail and structural consistency, guaranteeing predictable and repeatable results across different projects and lighting conditions.

For best results, it is recommended to fine-tune the Roughness map intensity to harmonize with your scene’s lighting rig, ensuring the concrete surface responds naturally to light sources. Adjusting UV scale appropriately helps maintain the perception of scale and texture fidelity, preventing the material from appearing too repetitive or stretched. This seamless dirty raw concrete texture high resolution up to 8k is a robust, versatile material that faithfully reproduces the complexity and authenticity of aged concrete surfaces in digital 3D projects, providing a strong foundation for realistic and immersive designs.

This AI texture features a seamless dirty raw concrete texture in high resolution up to 8k, providing realistic concrete textures with a detailed 3D preview that highlights its PBR appearance and material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.