Paver Concrete Blocks Beveled Edges free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Paver Concrete Blocks Beveled Edges

IDpaver-concrete-blocks-beveled-edges
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The paver concrete blocks beveled edges texture showcases a meticulously crafted surface composed primarily of mineral-based concrete combining cementitious binders with carefully graded aggregates such as sand gravel and crushed stone. This composition results in a durable weather-resistant substrate that exhibits subtle porosity and natural wear patterns over time. The beveled edges formed through precise molding and finishing techniques create a distinct surface relief that emphasizes depth and shadow play enhancing visual realism. The surface finish is matte with slight roughness reflecting the typical tactile feel of outdoor paver blocks that have been exposed to environmental elements while colorants in the form of iron oxide pigments impart soft earthy tones ranging from warm grays to muted browns mimicking authentic concrete coloration in varied lighting conditions.

In the provided AI texture paver concrete blocks beveled edges seamless tileable set these material characteristics are accurately conveyed across all PBR channels for enhanced realism. The BaseColor/Albedo map captures the nuanced color variations and pigment distribution delivering a natural and consistent palette. The Normal map defines the intricate beveled edges and fine surface irregularities offering precise micro-detail that responds dynamically to light. Roughness maps reflect the surface’s semi-porous texture controlling how light scatters across the blocks and their beveled contours while the Metallic channel remains near zero to maintain the non-metallic concrete appearance. Ambient Occlusion adds depth by simulating soft shadows in crevices and joints and Height/Displacement maps emphasize the physical relief of the beveled edges allowing for convincing parallax and tactile depth in close-up renders.

Optimized for seamless integration into major 3D platforms such as Blender Unreal Engine and Unity this tileable paver concrete blocks beveled edges texture supports resolutions up to 8K ensuring exceptional clarity and detail even on large-scale surfaces without visible seams or distortion. This makes it ideal for architectural visualization realistic game environments product mockups and interior staging where high fidelity and natural appearance are paramount. To achieve the best results it is recommended to adjust the UV scale carefully to maintain proportional block sizes relative to your scene preserving the realism of the beveled edges and overall pattern density. Additionally fine-tuning the roughness intensity can help adapt the texture’s interaction with diverse lighting setups enhancing material authenticity across different rendering conditions.

The seamless paver concrete blocks with beveled edges feature realistic concrete textures and a detailed 3D preview that highlights their precise PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.