Shiny Polished Concrete Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Polished Concrete Texture Seamless

Texture Info

IDshiny-polished-concrete-texture-seamless
CategoryConcrete
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This shiny polished concrete texture seamless high resolution up to 8ktexture is meticulously crafted to replicate the complex material characteristics of contemporary polished concrete surfaces with outstanding accuracy. At its core, the texture emulates a dense mineral-based substrate primarily composed of finely ground cementitious binders, which act as the adhesive matrix binding carefully selected aggregates such as quartz and granite chips. The surface finish is distinctly polished, resulting in a smooth, reflective appearance that subtly highlights natural color variations and fine mottling from embedded oxide pigments and mineral inclusions. This low-porosity finish reflects the tightly compacted and sealed nature of polished concrete, preserving minor surface irregularities and polishing marks that contribute to tactile realism and visual depth.

Designed for physically based rendering (PBR) workflows, this tileable shiny polished concrete texture seamless high resolution up to 8k provides detailed maps that accurately simulate its physical properties across all channels. The BaseColor (Albedo) channel presents a nuanced palette of cool grays balanced with occasional warm undertones from oxide pigments, while the Normal map captures micro-surface polishing marks and subtle texture variations to enhance realistic light interaction and surface breakup. The Roughness map is finely tuned with low values and gentle fluctuations to reflect the polished sheen without appearing uniformly glossy, and the Metallic channel remains neutral to represent concrete’s inherently non-metallic composition. Ambient Occlusion maps accentuate shadows within crevices and around aggregates, adding dimensionality, while Height/Displacement maps convey slight surface undulations and polishing inconsistencies, enabling convincing parallax effects in real-time engines.

Optimized for seamless tiling and supporting large UV islands without compromising clarity, this ai texture shiny polished concrete texture seamless high resolution up to 8k is well suited for diverse applications including real-time rendering in Unity and Unreal Engine, cinematic projects in Blender, and detailed material studies. The ultra-high resolution—up to 8k—ensures crisp detail on expansive surfaces, streamlining production workflows by minimizing the need for additional layering or manual correction. For optimal results, it is recommended to carefully adjust the UV scale to correspond with real-world concrete slab dimensions and to fine-tune roughness values to enhance authenticity while preserving subtle surface breakup. This seamless shiny polished concrete texture seamless high resolution up to 8k also includes a 3D preview that showcases its reflective, polished appearance with remarkable fidelity, making it an invaluable resource for realistic concrete textures in modern digital projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.