This granular concrete texture offers a highly detailed and physically based representation of a rough man-made floor surface composed of mineral aggregates fine gravel and dirt embedded within a cementitious binder. The base substrate mimics a composite of cement paste and coarse stones with naturally occurring variations in porosity and weathering that give the surface its authentic aged and textured appearance. Fine plaster concrete residues and subtle oxide pigments add nuanced color shifts within the albedo channel creating a balanced mix of gray tones and earth hues that reflect typical ground and rock materials. The surface finish is intentionally rough and uneven capturing the tactile irregularities of unpolished concrete mixed with scattered gravel and embedded rock fragments ideal for realistic floor or ground visualizations in 3D environments.
Each PBR map contributes to the material’s realism: the albedo channel provides the base color with natural dirt and mineral pigment variations; the normal map encodes fine detail of rough stones and surface imperfections enhancing light interaction and shadow definition; roughness controls the matte non-reflective quality typical of concrete and gravel avoiding any metallic sheen; ambient occlusion adds depth to crevices between stones and granular aggregates; and the height map delivers precise displacement for enhanced surface relief simulating the uneven ground texture. The material utilizes a metal/rough workflow with zero metallic values consistent with inorganic non-metallic composition. Both PNG and EXR formats are included supporting high dynamic range workflows and compatibility across digital content creation software and game engines.
Optimized for use in modern pipelines this seamless 3D texture is available in 4K resolution with an optional 8K upgrade for high-end rendering and real-time applications. It is fully tileable ensuring continuous surface coverage without visible seams making it perfectly suited for Blender Unreal Engine and Unity projects. The material’s calibration supports consistent shading across offline renderers and real-time engines delivering reliable results without the need for manual tweaking. For best results users are advised to adjust UV scale to maintain realistic stone and gravel proportions and to fine-tune roughness values to match scene lighting conditions especially when simulating wet or dusty ground surfaces.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.