Granular Concrete — Dirt Ground Concrete Rough Stones Rock — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granular Concrete — Dirt Ground Concrete Rough Stones Rock — PBR seamless 3D texture

IDgranular-concrete-rough-stones-rock-gravel-dirt-ground
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This granular concrete texture offers a highly detailed and physically based representation of a rough man-made floor surface composed of mineral aggregates fine gravel and dirt embedded within a cementitious binder. The base substrate mimics a composite of cement paste and coarse stones with naturally occurring variations in porosity and weathering that give the surface its authentic aged and textured appearance. Fine plaster concrete residues and subtle oxide pigments add nuanced color shifts within the albedo channel creating a balanced mix of gray tones and earth hues that reflect typical ground and rock materials. The surface finish is intentionally rough and uneven capturing the tactile irregularities of unpolished concrete mixed with scattered gravel and embedded rock fragments ideal for realistic floor or ground visualizations in 3D environments.

Each PBR map contributes to the material’s realism: the albedo channel provides the base color with natural dirt and mineral pigment variations; the normal map encodes fine detail of rough stones and surface imperfections enhancing light interaction and shadow definition; roughness controls the matte non-reflective quality typical of concrete and gravel avoiding any metallic sheen; ambient occlusion adds depth to crevices between stones and granular aggregates; and the height map delivers precise displacement for enhanced surface relief simulating the uneven ground texture. The material utilizes a metal/rough workflow with zero metallic values consistent with inorganic non-metallic composition. Both PNG and EXR formats are included supporting high dynamic range workflows and compatibility across digital content creation software and game engines.

Optimized for use in modern pipelines this seamless 3D texture is available in 4K resolution with an optional 8K upgrade for high-end rendering and real-time applications. It is fully tileable ensuring continuous surface coverage without visible seams making it perfectly suited for Blender Unreal Engine and Unity projects. The material’s calibration supports consistent shading across offline renderers and real-time engines delivering reliable results without the need for manual tweaking. For best results users are advised to adjust UV scale to maintain realistic stone and gravel proportions and to fine-tune roughness values to match scene lighting conditions especially when simulating wet or dusty ground surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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