Weathered Worn Concrete — Worn Concrete Chipped Worn Patterned Pavers — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Weathered Worn Concrete — Worn Concrete Chipped Worn Patterned Pavers — PBR seamless 3D texture

IDworn-patterned-pavers-old-weathered-worn-concrete-chipped-discolored
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Weathered Worn Concrete texture authentically captures the timeless character of old worn patterned pavers and deteriorated plaster concrete surfaces commonly found on exterior pavements and floors. The base material is a man-made concrete composite primarily composed of mineral aggregates such as crushed stone and sand tightly bound by cementitious binders that provide structural cohesion. Over extended periods of environmental exposure this substrate develops natural weathering effects including chipping discoloration and surface scratches that reveal the porous rough finish typical of aged concrete. Visible grain orientation and micro-fractures within the material contribute to its tactile complexity and realistic appearance while embedded pigments and oxide layers create a muted faded color palette that reflects the slow natural deterioration of exterior paving materials exposed to sun rain and foot traffic.

This physically based seamless 3D texture set is meticulously crafted to provide high-resolution detail necessary for realistic rendering in modern 3D workflows. Available in up to 8K resolution the package includes expertly generated albedo (BaseColor) normal roughness ambient occlusion and height maps in both PNG and EXR formats. The albedo map captures subtle discolorations and pigment variations that emphasize the chipped and weathered nature of the concrete surface. The normal map enhances surface irregularities such as scratches chips and worn patterns adding depth and tactile roughness. Roughness controls the surface reflectivity simulating the coarse uneven finish of plaster concrete and concrete pavers exposed to years of weathering. Ambient occlusion accentuates shadowing within cracks and crevices enhancing the perception of depth and deterioration while the height map supports parallax displacement to faithfully reproduce the uneven relief characteristic of damaged aged paving stones. The metallic channel remains minimal and consistent with the non-metallic mineral-based nature of the concrete material.

Optimized for seamless tiling and full compatibility with Blender Unreal Engine and Unity this tileable PBR texture balances detailed realism with performance efficiency making it ideal for exterior floor surfaces worn patterned pavers and plaster concrete exposed to natural environmental wear. For best results it is recommended to carefully adjust the UV scale to ensure the pattern integrates naturally within your scene geometry preserving the authentic scale of the weathered concrete pattern. Additionally fine-tuning the roughness values can simulate varying degrees of surface wear and environmental effects allowing customization of reflectivity to match specific weathering conditions. This physically based seamless 3D texture guarantees consistent shading and lighting fidelity across both real-time and offline rendering engines providing a reliable and accurate representation of old chipped discolored and scratched concrete paving surfaces without requiring extensive manual adjustments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.