Concrete Pavers — Pavers City Concrete City Concrete Sidewalk — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Pavers — Pavers City Concrete City Concrete Sidewalk — PBR seamless 3D texture

IDpatterned-concrete-pavers-interlocking-pavement-pavers-city-concrete-sidewalk
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents patterned concrete pavers crafted to simulate the intricate composition of man-made urban pavement surfaces. The material features a base substrate of dense cement mixed with fine mineral aggregates delivering a robust yet subtly porous structure typical of stamped concrete and cemented floors. Its surface finish mimics a slightly weathered brushed texture with natural variations in roughness and micro-displacement reflecting years of outdoor exposure on sidewalks walkways and city plazas. The inclusion of pigment oxides within the cement binder creates realistic earth-toned color nuances that appear consistently across the albedo channel while subtle grain orientations and aggregate distributions are captured precisely in the normal and height maps enhancing depth and tactile authenticity in any 3D scene.

Optimized for modern pipelines and compatible with Blender Unreal Engine and Unity this physically based rendering (PBR) material includes high-resolution 4K textures with an optional upgrade to 8K for high-end use cases requiring exceptional detail. The pack contains all essential PBR maps—albedo (base color) normal (surface detail) roughness (surface reflectivity) ambient occlusion (shadowing) and height (displacement)—allowing realistic shading and lighting responses across both real-time and offline renderers. The roughness channel is calibrated to balance weathered cement’s semi-matte appearance while the ambient occlusion enhances the subtle crevices typical of interlocking pavers without the need for manual tweaking. This ensures consistent reliable results for outdoor urban environments and synthetic paving surfaces whether used for close-up architectural visualization or large-scale game environments.

This material excels in simulating the complex pattern of concrete pavers typically found in city sidewalks plazas and pedestrian walkways making it ideal for projects requiring detailed yet performance-friendly pavement patterned textures. When deploying this texture adjusting the UV scale to match the real-world dimensions of concrete pavers will optimize visual fidelity. Additionally fine-tuning the roughness map can help achieve the desired level of surface wear or polish depending on whether the setting calls for freshly laid cement or aged weathered pavement. The height map supports realistic parallax effects lending depth to the subtle undulations and joints between pavers enhancing immersion in urban and outdoor scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.