Gritty Wall Concrete — Wall Concrete Albedo Ribbed Concrete Wall — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Gritty Wall Concrete — Wall Concrete Albedo Ribbed Concrete Wall — PBR seamless 3D texture

IDribbed-concrete-wall-grooved-outdoor-patterned-patterned-concrete-urban-vertical
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a gritty ribbed concrete wall designed to capture the nuanced characteristics of patterned concrete typically found in urban and outdoor environments. The material composition reflects a mineral-rich cement base reinforced by coarse aggregates and subtle fibrous inclusions that contribute to its grooved rough concrete surface. Weathering effects such as slight porosity and natural wear are evident in the texture’s finish giving it an authentic well-used appearance with pronounced vertical lines and a balanced interplay of light and shadow. The surface finish is matte and unpolished emphasizing the raw and gritty aspect of the ribbed concrete wall with natural oxide layers and subtle color variations imparted by inherent pigments and mineral deposits within the substrate.

The texture’s PBR maps are meticulously crafted to reproduce these material attributes with high fidelity. The Albedo (BaseColor) channel shows the concrete’s muted gray tones interspersed with darker grooves reflecting the natural colorants and oxide layers. The Normal map enhances the ribbed and grooved relief providing depth and tactile roughness critical for realistic shading. Roughness values vary across the surface to simulate weathered patches and smoother wear areas while the Ambient Occlusion map adds subtle shadowing in crevices reinforcing the perception of depth and complexity. The Height (displacement) map accurately encodes the vertical lines and surface undulations making it ideal for parallax and displacement effects in real-time and offline renderers. The material is non-metallic so the Metallic channel remains unused consistent with typical cementitious compositions.

Optimized for modern pipelines this texture supports resolutions up to 8K ensuring exceptional detail for high-end projects in Blender Unreal Engine and Unity. The seamless and tileable nature of the texture allows for extensive coverage without visible repetition making it suitable for large-scale architectural visualizations or game environments where a realistic ribbed concrete wall surface is required. The texture packs include PNG and EXR formats to support varied workflows from real-time engines to offline rendering. Calibrations integrated into the maps ensure consistent shading and reliable results across different DCCs and game engines without the need for manual tweaking.

For best results it is recommended to adjust the UV scale to preserve the natural grain orientation and vertical line prominence characteristic of ribbed concrete walls. Additionally fine-tuning the roughness channel can help balance reflectivity for specific lighting conditions enhancing realism in both indoor and outdoor scenes. This physically based gritty concrete wall texture offers a perfect combination of detail and performance for any project requiring authentic patterned concrete surfaces with intricate vertical grooves and weathered effects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.