Grooved Concrete Driveway — Driveway Concrete Rough Concrete Rough Gritty — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Grooved Concrete Driveway — Driveway Concrete Rough Concrete Rough Gritty — PBR seamless 3D texture

IDgrooved-concrete-driveway-driveway-concrete-rough-gritty-driveway-texture-cement
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The grooved concrete driveway texture captures the essence of a man-made cemented floor characterized by its coarse rough and gritty surface typical of outdoor driveway applications. This physically based rendering (PBR) material simulates the mineral-rich base substrate of concrete composed primarily of cement binders combined with aggregates such as sand gravel and crushed stone. The grooved pattern reflects deliberate surface treatments designed to improve traction and water runoff while slight weathering and porosity add realistic wear variations. Color variations arise from oxide pigments and natural cement hydration processes giving subtle earthy gray tones enhanced by mineral inclusions and faint dust deposits that contribute to the overall rugged appearance.

All key PBR maps are included to faithfully recreate these material properties across digital content creation tools and game engines. The Albedo/BaseColor channel defines the muted concrete hues and pigment distribution while the Normal map emphasizes the depth and orientation of the shallow grooves and coarse aggregate texture. Roughness controls the matte non-reflective surface characteristic of untreated cement balanced to replicate the natural micro-roughness of a gritty driveway. Ambient Occlusion enhances shadow definition within crevices and around grooves adding depth and realism. The Height/Displacement map provides accurate surface relief for parallax and tessellation effects enabling enhanced interaction with lighting and camera angles. No metallic channel is necessary as concrete is a non-metallic material.

This seamless tileable 3D texture is optimized for modern pipelines and supports resolutions up to 8K for high-end visualization while delivering efficient performance at 4K for real-time applications. It is fully compatible with Blender Unreal Engine and Unity supporting metal/rough workflow calibrations to ensure consistent shading in both real-time and offline renderers. For best results users should adjust the UV scale to match the real-world size of a driveway slab and fine-tune the roughness map to simulate varying weather exposure or surface wear. The inclusion of PNG and EXR formats allows flexible integration into diverse rendering workflows making this grooved concrete driveway texture ideal for architectural visualization game development and simulation projects requiring physically accurate and visually detailed cement surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.