Seamless Beige Wall 002 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Beige Wall 002 by Texture Haven – PBR 3D Texture (8K ready)

IDbeige-wall-002-by-texture-haven-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Beige Wall 002 by Texture Haven is a meticulously crafted PBR 3D texture that authentically replicates the nuanced appearance of a plastered wall surface. The material is based on mineral-rich substrates primarily composed of fine ceramic particles combined with lime binders creating a durable yet subtly textured finish. This plaster surface exhibits a natural beige hue derived from embedded oxide pigments and mineral colorants lending a warm and consistent tone with gentle variations that reflect the natural weathering and aging processes typical of lime-based plaster. The fine grain orientation and mild porosity of the plaster contribute to a softly roughened texture enhancing the tactile realism and visual depth that make this material ideal for architectural visualization and detailed 3D environments.

The physical properties of this mineral-based plaster are carefully captured across multiple PBR texture channels to ensure accurate and realistic rendering results. The Base Color (Albedo) channel faithfully conveys the subtle beige coloring infused with natural mineral pigments while the Normal map highlights micro-variations such as delicate ridges and grain directionality on the surface. The Roughness map reflects a semi-matte finish balancing diffuse reflection with slight surface scattering which prevents any unwanted metallic shine and remains true to the non-metallic nature of plaster. The Metallic channel is set to zero reinforcing the non-metallic composition while Ambient Occlusion enhances perceived depth by simulating soft shadows within pores and surface crevices. Height and Displacement maps provide realistic surface relief supporting parallax effects and accurate light interaction which contribute to enhanced depth perception within modern physically based rendering workflows.

Optimized for seamless tiling across large surfaces this texture is available in resolutions up to 8K ensuring exceptional detail for close-up architectural renders as well as expansive scenes. It is fully compatible with popular rendering engines such as Blender Unreal Engine and Unity supporting Principled BSDF shaders and equivalents. In these engines all texture channels integrate seamlessly for precise shading and consistent visual fidelity across platforms. For optimal results it is recommended to maintain consistent UV texel density when applying the texture across varied surface scales and to combine the Normal and Height maps to enhance surface depth through parallax mapping or displacement techniques allowing for a more immersive and realistic representation of plastered wall surfaces in your 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.