Archviz Blocks Cement Concrete Substance Designer Wall — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Blocks Cement Concrete Substance Designer Wall — Seamless PBR Texture

IDarchviz-blocks-cement-concrete-substance-designer-wall
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Blocks Cement Concrete Substance Designer Wall seamless PBR texture is meticulously engineered to replicate the authentic material qualities of cement-based concrete widely utilized in architectural visualization. The base substrate features a finely textured mineral aggregate blend primarily composed of a strong cement binder combined with sand and small gravel particles. This composition creates a robust durable wall surface that reveals natural porosity and subtle weathering effects typical of exterior concrete structures. The finish is predominantly matte balancing a rough texture with slight surface irregularities and micro-roughness that enhance realism. Natural colorants such as mineral oxides and cement pigments contribute to a consistent neutral gray tone enriched by soft tonal variations effectively reflecting realistic aging and environmental exposure over time.

Within a physically based rendering workflow this material’s PBR maps are carefully designed to capture the complex composition and surface character of cement concrete blocks. The BaseColor (Albedo) map delivers accurate cement-gray hues with precise color response while the Normal map emphasizes the fine grain orientation and micro-roughness inherent in the aggregate blend. The Roughness map defines the uneven non-reflective matte quality typical of cement concrete allowing for realistic light diffusion across the surface. The Metallic channel is consistently zero underscoring the non-metallic nature of the substrate. Ambient Occlusion enhances depth perception by accentuating shadows in crevices and along block edges and the Height (Displacement) map introduces subtle surface relief ideal for adding tactile detail through parallax or displacement techniques.

Rendered at a high resolution of up to 8K this seamless PBR texture is optimized for large-scale tiling without visible repetition or distortion making it ideal for expansive wall surfaces in architectural visualization projects. It is fully compatible with major real-time engines such as Unreal Engine and Unity as well as offline renderers including Blender’s physically based shading workflows. For best results adjusting the UV scale is recommended to maintain a balanced level of visible block detail and overall wall cohesion while fine-tuning roughness values can simulate surface finishes ranging from lightly polished to heavily brushed cement concrete enhancing the material’s versatility across different visualization needs.

Overall this high-quality and versatile seamless PBR texture serves as an essential asset for designers and artists working with architectural visualization game environments and realistic rendering projects. Its expertly crafted material channels and consistent response ensure efficient look development and photorealistic results across diverse workflows providing an authentic representation of cement concrete wall surfaces with depth texture and substance that enhance any architectural scene or design visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.