Concrete Tiles Concrete — Floor Tiles Albedo Tiles Albedo Normal — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Tiles Concrete — Floor Tiles Albedo Tiles Albedo Normal — PBR seamless 3D texture

IDconcrete-tiles-02-concrete-rough-concrete-outdoor-pavement-walkway-sidewalk-text
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Concrete Tiles Concrete texture represents a meticulously crafted seamless 3D texture designed specifically for realistic outdoor flooring applications. Composed primarily of a mineral-based substrate with fine aggregates and subtle cementitious binders this rough concrete surface exhibits natural porosity and slight weathering effects characteristic of urban sidewalk and pavement materials. The surface finish mimics a slightly brushed and worn concrete tile with natural color variations achieved through mineral oxide pigments embedded within the base material. These pigments produce a balanced muted gray tone typical of modern urban pavers and walkways ensuring versatility across various outdoor environments.

In the physically based rendering workflow the texture pack includes a comprehensive set of PBR maps: a high-resolution 4K albedo map capturing the nuanced base color and pigment distribution; a normal map detailing the subtle grain orientation and surface imperfections that bring out the tactile feel of rough concrete; and a roughness map that modulates reflectivity to simulate the semi-porous matte finish typical of outdoor sidewalks and pavers. The height map emphasizes fine surface undulations and edge wear enhancing displacement and parallax effects for added depth and realism. Ambient occlusion maps provide natural shadowing in crevices and tile joints while the metallic channel remains unused consistent with the non-metallic nature of concrete. The textures are tileable and optimized for seamless repetition making them ideal for large outdoor walkways and urban flooring surfaces.

Provided in 4K resolution with an optional 8K upgrade this tileable texture set is fully compatible with leading digital content creation tools such as Blender Unreal Engine and Unity. It supports the metal/rough workflow and includes calibration data to ensure consistent shading across both real-time game engines and offline renderers. This makes it particularly well-suited for modern pipelines requiring a balance of high detail and efficient performance delivering reliable results without the need for manual tweaking. For best results it is recommended to adjust the UV scale to match real-world tile dimensions and fine-tune roughness values to replicate specific weathering conditions or surface wear depending on the scene’s lighting and environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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