Damaged Concrete Texture Exposing Rusty Rebars or Reinforcing Steels | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Damaged Concrete Texture Exposing Rusty Rebars or Reinforcing Steels | Free PBR

IDdamaged-concrete-texture-exposing-rusty-rebars-or-reinforcing-steels-free-pbr
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This damaged concrete texture vividly reveals the underlying rusty rebars or reinforcing steels, offering an authentic representation of weathered construction materials. The concrete substrate is primarily mineral-based, composed of cement binders combined with aggregates such as sand and gravel, which create a dense, yet porous matrix. Over time, environmental exposure has caused the surface to deteriorate, exposing corroded steel reinforcements embedded within. These reinforcing steels have developed a characteristic reddish-brown oxidation layer due to prolonged contact with moisture and oxygen, which is clearly visible through the cracked and chipped concrete surface.

The texture’s surface finish captures a rough, uneven appearance with areas of flaking and spalling, highlighting the material’s age and exposure to harsh conditions. The concrete’s color palette ranges from muted grays to subtle beige tones, accentuated by the vivid rust hues of the exposed rebars. In the PBR workflow, the BaseColor/Albedo channel reflects this natural coloration, while the Normal map accurately simulates the intricate surface details including cracks, chips, and rust flakes. The Roughness channel varies across the surface, with smoother patches of worn concrete contrasted by the coarse, textured finish of rusted steel. The Metallic map isolates the reinforcing steel elements, ensuring realistic light reflection, and the Ambient Occlusion channel enhances depth perception in crevices and recessed areas. Height or Displacement maps provide additional dimensionality, emphasizing the relief created by surface damage and corrosion.

This high-quality 8K seamless texture is optimized for use in Blender, Unreal Engine, and Unity, delivering exceptional detail and realism for architectural visualizations, game environments, and cinematic scenes. To maximize realism, it is recommended to carefully adjust UV scale to match the scale of the concrete surface in your project, and to fine-tune roughness values to balance between the polished concrete remnants and the oxidized steel.

Overall, this texture offers a detailed, physically accurate portrayal of damaged concrete with exposed rusty reinforcing steels, making it an excellent resource for creating weathered, industrial, or urban decay materials in 3D applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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