Concrete Wall — Patterned Concrete Wall Patterned — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Wall — Patterned Concrete Wall Patterned — PBR seamless 3D texture

IDpatterned-concrete-wall-concrete-wall-patterned-patterned-concrete-plasterconcre
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a patterned concrete wall designed with a physically based rendering (PBR) workflow in mind optimized for use in modern pipelines across Blender Unreal Engine and Unity. The base material mimics concrete’s natural composition which typically consists of mineral aggregates bound by a cementitious matrix. This provides a solid durable substrate with a slightly porous surface that is often rough and grooved due to wear and environmental exposure. The plaster concrete effect adds a subtle layering of fine particles and microfibers enhancing the visual complexity and weathered appearance of the surface. Coloration is achieved through natural oxide pigments and mineral deposits lending the wall its characteristic muted gray tones with occasional variations and discolorations from aging and environmental interaction.

The texture set includes high-resolution PBR maps at 4K with an optional upgrade to 8K for high-end production needs. The Albedo (BaseColor) map captures the natural coloration and subtle pigment variations of patterned concrete and plaster surfaces. The Normal map encodes fine surface details such as grooves worn patches and surface roughness providing realistic light interaction and depth without geometry changes. The Roughness map controls the microsurface reflectivity accurately simulating the uneven matte finish typical of weathered concrete and plaster. Ambient Occlusion adds depth to crevices and recessed details enhancing realism in both real-time and offline renderers. The Height (displacement) map supports fine relief and structural details allowing for enhanced parallax effects and depth perception when used with displacement or parallax occlusion shaders. Metallic values are minimal or zero reflecting concrete’s non-metallic nature ensuring physically accurate shading in metal/rough workflows.

Carefully calibrated for consistent shading across diverse digital content creation tools and game engines this patterned concrete wall texture delivers reliable results without manual tweaking. Its tileable design allows seamless replication across large surfaces making it ideal for exterior wall applications urban environments or architectural visualizations where detail and performance must be balanced. When using this texture it is recommended to adjust the UV scale thoughtfully to match real-world dimensions ensuring the pattern remains believable and consistent. Additionally fine-tuning the roughness map can help achieve the desired level of weathering or wear from freshly plastered concrete to heavily worn grooved surfaces with natural imperfections.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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