Seamless Concrete 010 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Concrete 010 by Textures – PBR 3D Texture (8K ready)

IDconcrete-010-by-textures-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Concrete 010 by Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the appearance of contemporary concrete surfaces. The material’s base substrate reflects a typical concrete composition primarily consisting of mineral aggregates such as gravel and sand which are firmly bound together by cementitious adhesives. This combination forms a dense yet subtly porous matrix capturing the natural variations in grain orientation and slight surface weathering. The finish is flat and smooth evoking the look of a carefully troweled and cured concrete slab. Its color palette features neutral gray pigments influenced by oxide layers and cement hydration products providing a balanced and realistic base color that enhances its adaptability across a wide range of architectural and industrial visualizations.

In terms of PBR channel representation the Base Color (Albedo) map faithfully conveys the subtle tonal shifts and fine pigment distribution inherent to natural concrete while the Normal map emphasizes the micro-geometry of the surface including small pits grain texture and gentle undulations that react realistically to light. The Roughness channel offers a matte finish typical of untreated concrete with moderate variations that simulate natural wear and texture. The Metallic channel remains unused in line with concrete’s non-metallic nature. Ambient Occlusion enhances the perception of depth by shading crevices and pores adding to the material’s lifelike appearance. Additionally the Height or Displacement map supports nuanced surface relief enabling enhanced parallax effects and fine geometry displacement which is especially useful for close-up renders or advanced physically accurate shading workflows.

This texture is optimized for seamless tiling across large surfaces ensuring repetition without visible seams making it ideal for expansive architectural models or environmental scenes. It supports ultra-high resolutions up to 8K allowing for crisp detailed renders even at close viewing distances. Full compatibility with leading rendering engines such as Blender (using the Principled BSDF shader) Unreal Engine (feeding Base Color Roughness Normal and Ambient Occlusion) and Unity’s URP and HDRP pipelines (using the Lit shader) ensures versatile integration in diverse projects. For best results it is recommended to maintain consistent texel density across assets and to experiment with UV scaling or combining the Normal map with Height or Parallax mapping to enhance surface depth without adding extra geometry thereby achieving accurate shading and realistic visual effects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.