Wall Rough Uneven — Rough Uneven Plastered Albedo Normal Roughness — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wall Rough Uneven — Rough Uneven Plastered Albedo Normal Roughness — PBR seamless 3D texture

IDmedieval-wall-01-wall-rough-uneven-plastered-plaster-concrete-man-made
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Wall Rough Uneven texture represents a meticulously crafted plaster concrete surface embodying the rugged charm of a medieval wall 01 with its distinctive rough and uneven finish. The material composition simulates a mineral-rich base substrate typical of traditional plaster enhanced with fine aggregates and fibrous inclusions that contribute to its structural integrity and natural porosity. The plaster binder mimics lime or cementitious compounds creating a slightly weathered man-made surface that balances outdoor durability with indoor authenticity. Its surface finish is characterized by irregular roughness and subtle imperfections reflecting natural wear dirt accumulation and the layered application of pigments and oxide stains that give the wall its muted earthy tones captured in the albedo channel.

The PBR maps included—albedo normal roughness ambient occlusion and height—are designed to fully express this complex material structure in digital 3D environments. The albedo map conveys the color variations and subtle dirt deposits while the normal map enhances the perception of the uneven plaster texture with detailed grain and fiber orientation. Roughness maps control the scattering of light across the surface highlighting the contrast between smoother plaster patches and coarser aggregates. Ambient occlusion adds realistic shadowing in crevices and cracks and the height map offers precise displacement for enhanced depth and realism in both real-time and offline renderers. The metallic channel is minimal reflecting the non-metallic nature of plaster concrete.

Optimized for modern pipelines this seamless 3D texture is offered in high-quality 4K resolution with an optional 8K upgrade for high-end visualization ensuring crisp details on large surfaces without visible tiling artifacts. It is fully compatible and calibrated for popular platforms such as Blender Unreal Engine and Unity supporting the metal/rough workflow to maintain consistent shading and reliable results across diverse digital content creation suites and game engines. For best results it is recommended to slightly adjust the UV scale to avoid repetitive patterns and fine-tune roughness levels to match specific lighting conditions or environmental contexts enhancing the natural feel of plaster concrete surfaces in both indoor and outdoor scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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