Concrete Rock Path — Rock Path Rough Weathered Brown Rock — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Rock Path — Rock Path Rough Weathered Brown Rock — PBR seamless 3D texture

IDconcrete-rock-path-rough-uneven-old-weathered-brown-rock
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Concrete Rock Path texture is a seamless physically based 3D material designed to replicate the rugged uneven surface of a weathered old concrete pathway embedded with rough brown rock aggregates. The base substrate mimics cementitious concrete composed primarily of mineral binders combined with coarse rock fragments and fine sand particles creating a naturally porous and slightly irregular surface. The material’s surface finish reflects years of outdoor exposure showcasing subtle dirt accumulation dry patches and natural wear that contribute to its authentic man-made yet organically weathered look. The brown tones stem from mineral oxide pigments and naturally occurring sediment layers within the rock blending harmoniously with the grayish cement base to produce a balanced earthy palette suitable for outdoor ground and floor applications.

In the PBR workflow this texture includes comprehensive maps for optimal realism and versatility. The Albedo (BaseColor) channel captures the nuanced brown and gray hues of the concrete and embedded rocks without any lighting or shading ensuring an accurate color foundation. The Normal map conveys the rough uneven surface topology emphasizing the coarse rock grain orientation and subtle cracks typical of aged concrete paths. Roughness attributes vary across the texture to simulate the contrast between smoother cement areas and the coarse dirt-encrusted rock surfaces while the Metallic map is neutral reflecting the non-metallic nature of concrete and stone. Ambient Occlusion enhances depth perception by darkening crevices and depressions and the Height map provides displacement data for realistic surface relief critical for parallax effects or tessellation in real-time engines and offline renderers.

Optimized for use in modern pipelines this 4K texture set includes an optional 8K resolution variant for high-end projects demanding exceptional detail. It is fully tileable ensuring seamless application across large surfaces without visible repetition and supports the metal/roughness workflow preferred in Blender Unreal Engine and Unity. The included EXR and PNG files facilitate compatibility across diverse digital content creation tools and game engines delivering consistent shading and lighting results without requiring manual tweaking. For best practical results adjust the UV scale to maintain natural proportions of the rock and concrete aggregates and fine-tune the roughness map slightly to match specific environmental conditions such as wetness or dust accumulation enhancing realism when applied to outdoor pathways or flooring.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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