Cracked Bullet Hole PBR Texture with Glossy Water-Like Splash

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Bullet Hole with Glossy Water-Like Splash seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-bullet-hole-texture-in-glossy-surface
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 4K PBR texture captures an intricate bullet hole surrounded by a dynamic, water-like splash pattern rendered in crisp, transparent gloss. The material resembles a glossy, liquid surface cracked and fractured around the central cylindrical hole, featuring fluid droplets and ripples radiating outward in a mostly circular pattern. The coloration is predominantly crystal-clear with reflective white highlights contrasted against a deep black background, emphasizing wetness and translucency. The cracks and fractures mimic shattered glass or splattered liquid frozen in time, with smooth, flowing edges broken by sharp, dynamic protrusions and suspended droplets. This tileable texture excels in visualizing high-impact damage or wet surfaces with cracks and holes in sci-fi or futuristic settings. It is PBR-ready and optimized for use in 3D modeling, game engines like Unreal Engine and Unity, or renderers such as Blender and Cinema 4D. Ideal for creating realistic bullet holes on glossy panels, screens, or transparent surfaces in immersive industrial or cinematic scenes that require both intricate geometry and reflective realism. The fluid splash pattern adds a unique artistic impression of dynamic impact and destruction, setting it apart from traditional static cracked textures.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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