Texture Info
| ID | cracked-seamless-pbr-cracked-colorful-painted-wall-texture-4k |
| Category | Cracked & Holes |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture depicts a vividly colorful painted wall surface with extensive cracking, peeling paint layers, and scattered small holes. The material resembles worn plaster or aged painted concrete where vibrant paint pigments including red, yellow, purple, blue, turquoise, and orange break apart in irregular, jagged patches. The cracked paint exhibits fine spiderweb fissures forming irregular polygons and curling edges that lift away to reveal rough, earthy beige substrate underneath. The surface has a dry, brittle feel enhanced by blistered, bubbled paint areas and multiple small holes puncturing the layers. The composition is irregular and organic with no strict directional pattern, conveying a heavily weathered, abandoned urban or street-art vibe. This tileable texture is PBR-ready with detailed roughness, normal mapping, and albedo color data, perfect for realistic rendering engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It suits scenes depicting damaged graffiti walls, ruined industrial interiors, urban street environments, or expressive abstract surfaces where colorful decay and textural complexity are desired. The vibrant palette combined with authentic cracked damage makes it a highly unique resource for artists designing edgy, post-industrial realism or stylized damaged surfaces for props, walls, or architectural visualizations.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.