This high-resolution 4K seamless PBR texture showcases a cracked and peeling painted surface characterized by irregular, jagged fractured pieces. The texture displays dominant black and deep red colors with subtle hints of faded spotting, simulating worn and chipped paint layers on a rugged substrate. The cracks form a random, web-like network of sharp splits and torn edges, giving the material a rough and slightly eroded feel. The surface conveys dryness and weathering, with nuanced micro-details capturing the roughness variations of the peeling paint. Its tileable nature ensures smooth repetition suitable for large-scale 3D models and environments. The PBR-ready setup supports realistic rendering in software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This texture is perfect for depicting distressed urban walls, industrial machinery, factory floors, sci-fi props, or ruins where painted surfaces have aged and degraded over time. Its unique dual-tone black and red palette makes it stand out for projects requiring visually striking, damaged paint effects with a rustic or industrial mood.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.