Cracked & Holes Texture of Cracked and Peeling Black & Red Painted Surface

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked & Holes of Cracked and Peeling Black & Red Painted Surface seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-paint-surface-texture-4k
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution 4K seamless PBR texture showcases a cracked and peeling painted surface characterized by irregular, jagged fractured pieces. The texture displays dominant black and deep red colors with subtle hints of faded spotting, simulating worn and chipped paint layers on a rugged substrate. The cracks form a random, web-like network of sharp splits and torn edges, giving the material a rough and slightly eroded feel. The surface conveys dryness and weathering, with nuanced micro-details capturing the roughness variations of the peeling paint. Its tileable nature ensures smooth repetition suitable for large-scale 3D models and environments. The PBR-ready setup supports realistic rendering in software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This texture is perfect for depicting distressed urban walls, industrial machinery, factory floors, sci-fi props, or ruins where painted surfaces have aged and degraded over time. Its unique dual-tone black and red palette makes it stand out for projects requiring visually striking, damaged paint effects with a rustic or industrial mood.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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