cracked plaster PBR texture with deep fractures and worn surface

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Plaster With Deep Fractures And Worn Surface seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-texture-with-deep-fractures-3
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution seamless PBR texture showcases a cracked and worn plaster surface characterized by a network of deep fractures, chips, and peeling areas. The plaster material is primarily off-white with subtle earthy brown stains and areas of shadow that emphasize the depth and ruggedness of the cracks. The cracked pattern is irregular, with multi-directional jagged splits and some peeling edges revealing the underlying roughness. Surface details include small pits and fissures, adding to the aged and eroded appearance. The texture appears dry and dusty, with a tactile roughness that enhances realism in close-up renders. Being tileable, this texture can be applied seamlessly over large surfaces without visible repetition, perfect for architectural visualizations, 3D modeling, or game development. It is PBR-ready, with accurate albedo, roughness, and normal maps suitable for engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This cracked plaster texture is perfect for environments requiring detailed decay and wear, such as abandoned industrial corridors, ruined urban settings, historical building interiors, or props showcasing age and damage. It lends authenticity and depth to scenes demanding realistic surface degradation and structural distress effects.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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