Cracked & Holes PBR Texture of Color-Shifting Plaster Surface

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked & Holes of Color-Shifting Plaster Surface seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-colorful-texture
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture showcases a highly detailed cracked plaster surface distinguished by large fractured plates separated by sharp fissures and smaller splits. The material resembles dried, paint-coated plaster that has weathered extreme stress, resulting in uneven, jagged edges and slight surface roughness visible on the chips. Its color palette is striking, blending deep purples, magentas, and soft blues in gradient formations that appear as ambient or neon lighting effects on the cracked surface. The tileable design ensures smooth repetition without obvious seams, making it perfect for large-scale or close-up 3D projects. Being fully PBR-ready, it provides accurate height, normal, roughness, and albedo maps to capture the complex surface geometry and the subtle interplay of light on the cracked paint. This texture fits ideally in sci-fi or fantasy game environments, futuristic architectural visualizations, cyberpunk-themed sets, or stylized VFX scenes requiring a damaged painted wall aesthetic. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture excels in conveying advanced surface wear with a modern artistic twist.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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