Cracked Stone Texture Featuring Deep Purple and Blue Tones with Jagged Fractures

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Stone Featuring Deep Purple and Blue Tones with Jagged Fractures seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-stone-texture-with-vibrant-hues
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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Discover this seamless, tileable 4K PBR texture depicting a cracked stone surface with distinctive deep purples, blues, and subtle reddish reflections. The texture reveals fragmented stone slabs separated by jagged, irregular fractures, creating an intricate web of splits that suggest natural erosion or mystical damage. The surface features a rough, slightly worn finish with subtle creases and surface imperfections, enhancing realism and tactile depth. A dynamic interplay of colors—ranging from indigo to violet with highlights of magenta and blue—offers dramatic lighting effects suitable for stylized or futuristic scenes. This texture is PBR-ready, providing accurate reflection, normal, and roughness data to ensure seamless integration in 3D projects. Ideal for game development, architectural visualization, and VFX, it works flawlessly in engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Perfect for industrial corridors, alien terrains, sci-fi props, or fantasy landscapes, this texture adds a unique blend of natural stone fragmentation and otherworldly coloration to any project requiring intricate cracked surfaces with vibrant tones.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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