cracked plaster PBR texture featuring large hole and jagged fractures

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Plaster Featuring Large Hole And Jagged Fractures seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-texture-with-large-hole-damage
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution seamless PBR texture captures a detailed white plaster surface featuring a prominent large central hole surrounded by sharply jagged edges and multiple radiating cracks. The plaster material exhibits a dry and rough surface with fine linear scratches and fractured chips along the edges of the hole, emphasizing a brittle, aged feeling. The cracks form an irregular web pattern spreading outward from the hole, with some edges appearing lifted and chipped, showing realistic surface erosion and material layering. The overall color is a matte white with subtle tonal variations caused by surface roughness and shadowing in the fractures. Designed for optimal tiling, this 4K seamless texture is PBR-ready and supports realistic material setups in major CGI software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It is especially suited for creating ruined or damaged plaster wall assets in architectural visualization, game props, post-apocalyptic environments, and cinematic VFX scenes where detailed surface decay and destruction are emphasized. Its detailed fracture work and hole structure help convey impactful damage and aged wear convincingly across large surfaces without distracting repetition, enhancing the authenticity of deteriorated indoor or exterior structures.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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