Texture Info
| ID | cracked-seamless-pbr-rusted-metal-surface-with-cracked-paint-holes |
| Category | Cracked & Holes |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
Presented here is a highly detailed seamless 4K PBR texture depicting a rusted metal surface with multiple circular holes, surrounded by cracked, peeling, and eroded layers of paint. The primary material is corroded metal, exhibiting a rough, worn surface with granular rust deposits and flaky paint remnants. The paint layers display vibrant yet weathered hues of turquoise-blue and burnt orange, blending with dark rust browns and sandy yellows. Around each circular aperture, the texture reveals jagged chipped edges and fragmented paint, suggesting prolonged exposure to corrosion and mechanical stress. The surface exhibits directional rust streaks running vertically, merging with random patches of erosion and scattered granular damage. This tileable texture is designed to repeat seamlessly without visible borders, ideal for enhancing industrial, sci-fi, or post-apocalyptic scenes in 3D projects. It is fully PBR-ready to deliver realistic reflections, roughness variations, and accurate detail in engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Suitable applications include factory walls, distressed machinery panels, worn props, and environment detailing where a strong sense of decay, age, and complex surface interaction adds authenticity and visual interest. This unique texture combines colorful corrosion with mechanical perforations, making it an excellent choice for creating immersive, futuristic, or abandoned industrial settings.
Best Uses for This Texture
- Industrial panels and machinery parts
- Sci-fi props and hard-surface assets
- Rusty, brushed or painted metal surfaces
- Game environment details
- Product renders and close-up material shots
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.