Cracked Paint & Hole PBR Texture with Yellow, Blue, and Red Fractured Patterns

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Paint & Hole with Yellow, Blue, and Red Fractured Patterns seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-paint-texture-with-vibrant-colors-4
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This 4K seamless PBR texture features a vividly cracked and peeling paint surface characterized by a tri-color palette of bright yellow, blue, and red tones. The paint has fractured into irregular, polygonal segments separated by bold, jagged black cracks that reveal underlying roughness and depth. Fine cracks and small pits scatter across the surface, emphasizing an aged, weathered effect with clear signs of wear and peeling. The surface texture feels dry and brittle, simulating a paint layer subjected to harsh aging or environmental damage. Its seamless, tileable design ensures perfect repetition across large 3D models, making it ideal for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This unique cracked paint texture suits projects requiring strong color contrast and detailed surface damage, such as post-apocalyptic or industrial environments, worn props, urban ruin scenes, or stylized visual effects. Its vivid colors combined with natural fracture patterns make it a versatile asset for adding dynamic realism or graphic impact to digital creations.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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