Clothing Denim Textile — Creased Folds Fabric Folds Fabric Albedo — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Clothing Denim Textile — Creased Folds Fabric Folds Fabric Albedo — PBR seamless 3D texture

IDdenim-fabric-02-denmin-fabric-02-jeans-pants-cloth-clothing-denim
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Clothing Denim Textile features a detailed and physically based 3D texture designed specifically to replicate the complex structure of denim fabric 02 commonly found in jeans and pants. The base substrate is woven cotton fibers arranged to create a durable yet flexible cloth material with characteristic creased folds that add natural variation and realism. The textile’s surface finish reflects a slightly worn brushed effect emphasizing the subtle height differences caused by fabric folds and weave patterns. Colorants include indigo dyes typical of denim lending a rich blue tone captured precisely in the albedo (BaseColor) map. The normal map effectively simulates the intricate grain orientation and fiber texture enhancing the fabric’s dimensionality without increasing polygon count. Roughness values are calibrated to represent the soft yet slightly coarse feel of denim balancing matte and specular reflections while the ambient occlusion channel adds depth to creases and seams highlighting natural shading variations. The height map captures the elevation changes of the creased folds supporting realistic parallax effects and displacement in advanced renderers.

This seamless tileable PBR material is optimized for modern pipelines and supports resolutions up to 8K for high-end projects with a standard 4K option that balances detail and performance. It is fully compatible with Blender Unreal Engine and Unity utilizing the metal/roughness workflow to ensure consistent shading across both real-time and offline renderers. The texture’s seamless design allows for efficient tiling over large surfaces without visible repetition making it ideal for clothing assets in games and 3D visualizations. Additionally the texture includes PNG and EXR formats supporting diverse workflows and ensuring maximum flexibility in production environments. Calibration across all maps delivers reliable results for denim fabric 02 and related textile uses without requiring manual tweaking enabling faster iteration and more predictable outcomes in digital content creation.

For practical use it is recommended to carefully adjust UV scaling to maintain realistic fabric grain size and prevent texture stretching on clothing models. Fine-tuning the roughness map can enhance the balance between matte and subtle sheen adding to the authenticity of worn denim. Leveraging the height map for parallax or displacement can further emphasize the creased folds enhancing visual richness especially in close-up shots or cinematic renders. Overall this PBR denim textile offers a well-rounded physically accurate material solution for detailed clothing pants and jeans combining natural fabric characteristics with high-fidelity rendering capabilities across DCCs and game engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.