Archviz Cloth Clothes Fabric Knitted Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Knitted Substance Designer — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-knitted-substance-designer-x3
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Fabric Knitted Substance Designer seamless PBR texture represents an expertly crafted textile material tailored for advanced physically based rendering workflows used in architectural visualization game engines and both real-time and offline rendering platforms. The fabric’s base substrate is inspired by a natural polymer fiber blend where intricately interlaced yarns form a knitted structure distinguished by subtle variations in fiber orientation and porosity. This combination results in a high-quality textile that balances softness and durability closely emulating premium clothing fabrics with a flexible yet robust matrix. The surface finish is matte with a delicate textured feel exhibiting minimal sheen to realistically simulate fabric light scattering and behavior under diverse lighting environments. The coloration is derived from natural dyes and pigments delivering a consistent uniform base tone with rich depth and vibrancy that remains seamless across the tile ensuring reliable and authentic color fidelity in any rendering pipeline.

Each PBR channel within this texture set plays a vital role in conveying the complex material properties of the knitted fabric. The BaseColor (Albedo) map accurately captures the true coloration and gentle tonal shifts of the woven textile without baked lighting emphasizing the fine details of the knit pattern. The Normal map introduces tactile depth by simulating the relief of individual knit loops and fiber bundles significantly enhancing realism especially in close-up perspectives. Roughness is carefully calibrated to reflect the fabric’s inherent softness and diffuse reflection avoiding unwanted glossiness while preserving subtle surface texture. The Metallic channel is consistently set to zero reflecting the entirely non-metallic nature of the fibers. Ambient Occlusion subtly enhances the natural crevices between stitches adding dimensionality and grounding the fabric convincingly within a scene. The Height/Displacement map offers gentle surface modulation that can be adjusted for parallax effects or enhanced micro-relief enriching the perception of woven complexity without imposing heavy computational load.

Rendered at a high 8K resolution and optimized for seamless large-scale tiling this knitted fabric texture is ideally suited for expansive cloth surfaces in Blender Unreal Engine and Unity projects. To ensure the best visual outcome it is recommended to carefully adjust the UV scale to balance pattern repetition and prevent noticeable tiling artifacts. Additionally fine-tuning the roughness channel allows tailoring the fabric’s appearance to fit a wide range of applications from casual clothing to sophisticated architectural textiles. This Archviz Cloth Clothes Fabric Knitted Substance Designer texture set provides a versatile high-quality foundation for any project requiring authentic realistic textile representation delivering consistent and reliable results across diverse architectural visualization and game development workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.