Cloth Clothes Fabric Lace Lingerie — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Clothes Fabric Lace Lingerie — Seamless PBR Texture

IDcloth-clothes-fabric-lace-lingerie-x5
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Cloth Clothes Fabric Lace Lingerie seamless PBR texture showcases a finely woven textile primarily composed of organic fibers meticulously intertwined to create the delicate lace patterns characteristic of premium lingerie fabrics. The base substrate consists of a soft polymer-blend fabric carefully engineered to provide an optimal balance between flexibility and long-lasting durability. Integrated synthetic binders subtly enhance the fabric’s structural integrity reinforcing the weave without compromising its lightweight breathable feel. The surface finish captures a slightly textured matte appearance typical of natural cloth complemented by a gentle sheen where the lace overlays introduce intricate shadows and highlights. Carefully blended colorants ensure consistent natural hues across the entire fabric surface visible in the BaseColor/Albedo map through smooth color transitions and nuanced tonal variations that bring the lace and fabric details to life.

The texture’s porosity and the fine arrangement of fibers contribute to realistic ambient occlusion and depth which are accurately represented in the corresponding PBR channels. The Normal map highlights the delicate grain orientation and thread relief found within both the lace and underlying fabric adding subtle tactile detail. The Roughness map modulates surface reflectivity balancing the soft diffuse nature of the fabric with the slightly glossier more reflective lace sections. The Metallic channel remains neutral reflecting the non-metallic composition of the material preserving authenticity in rendering and visualization. Ambient Occlusion enhances the perception of depth within the lace crevices and fabric folds while the Height/Displacement map allows for precise simulation of surface relief particularly effective when utilized with parallax or tessellation techniques to boost realism.

Rendered at an impressive 8K resolution this seamless texture is fully optimized for use in Blender Unreal Engine and Unity delivering exceptional fidelity for both real-time and offline rendering workflows. It is ideally suited for projects requiring detailed fabric or clothing elements such as fashion visualizations virtual environments or character design where the intricate lace patterns and textile authenticity are paramount. For best results during application it is recommended to carefully adjust the UV scale to preserve the integrity of the delicate lace pattern and to fine-tune the Roughness map to achieve the perfect balance between softness and subtle reflectivity. Ensuring proper color space and gamma alignment within your project will help maintain accurate color reproduction and seamless material integration across diverse rendering scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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