This high-resolution texture represents a white woven jumper fabric, capturing the intricate diagonal weaving pattern typical of knitted sweaters. The base material simulates organic fibers commonly found in natural or synthetic yarns, intertwined to create a soft yet structured textile surface. The weave orientation is clearly defined by the diagonal grain, which enhances the fabric’s tactile depth and visual appeal. The surface finish appears matte with slight fibrous irregularities, reflecting the typical look of a cozy jumper while maintaining subtle variations in porosity and fiber density.
In terms of physically based rendering (PBR) channels, the BaseColor (Albedo) layer accurately portrays the pure white tone of the fabric, subtly shaded to reveal the weave’s dimensionality. The Normal map emphasizes the raised and recessed areas along the diagonal pattern, giving realistic bump detail and fabric texture without adding geometry. Roughness is carefully calibrated to reflect the soft, non-reflective nature of woven cloth, ensuring light scatters diffusely. The Metallic channel remains at zero, as the material is non-metallic. Ambient Occlusion enhances the crevices between the yarn strands for added depth, while Height or Displacement maps provide gentle surface undulations, perfect for simulating the fabric’s tactile irregularities under close inspection.
This texture is provided in up to 8K resolution, making it ideal for high-fidelity applications in 3D software such as Blender, Unreal Engine, and Unity. The detailed weave and realistic shading make it a versatile choice for digital clothing, character outfits, or environment props where fabric realism is essential. For optimal results, it is recommended to adjust the UV scale to match the intended garment size and fine-tune the roughness level to suit different lighting conditions or fabric finishes. Utilizing the height map with parallax occlusion can further enhance the fabric’s three-dimensionality in real-time engines.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.