Seamless 3d texture pbr 8k burnt bark with dark soot and fire kissed highlights free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k burnt bark with dark soot and fire kissed highlights

Texture Info

IDseamless-3d-texture-pbr-8k-burnt-bark-with-dark-soot-and-fire-kissed-highlights
CategoryFire
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K resolution PBR 3D texture captures the intricate details of burnt bark, showcasing a richly charred wood surface coated with layers of dark soot and accented by subtle fire kissed highlights. The base material is organic wood, naturally weathered by fire, revealing deep cracks and fissures that emphasize its porous, brittle structure. Fine grain orientation and the uneven distribution of char create a realistic tactile feel, while the surface finish retains a matte, ash-encrusted appearance with occasional glossy patches where embers have melted resin or sap. The color palette is dominated by muted blacks and grays from the soot, contrasted with warm amber and orange tones where firelight reflects off scorched ridges and ember spots.

In terms of PBR channel composition, the BaseColor map accurately reproduces the burnt bark’s nuanced coloration, blending dark soot pigments with glowing ember hues. The Normal map enhances the depth of cracks and wood grain, delivering convincing relief and texture variation. Roughness is carefully calibrated to reflect the contrast between the dry, matte soot-covered bark and the smoother, slightly reflective fire kissed highlights. The Metallic channel remains minimal, consistent with organic wood material, while Ambient Occlusion adds natural shadowing in crevices and fissures to boost realism. Height and Displacement maps emphasize the bark’s rugged topography, capturing both large-scale cracks and finer surface irregularities, ideal for enhancing parallax effects in real-time engines.

This burnt bark texture is fully optimized and Unreal, Blender, and Unity ready, making it an excellent choice for 3D environments that require authentic fire-affected wood surfaces with seamless tiling and natural micro-variation. For best results, adjusting the UV scale to maintain visible detail in close-up shots is recommended, and fine-tuning the roughness map can enhance the balance between matte soot areas and glowing ember accents, creating a dynamic fiery ambiance. Whether used for game assets, architectural visualization, or cinematic scenes, this 8K seamless PBR texture delivers remarkable realism and atmospheric depth to any burnt wood material.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.