Seamless 3d texture pbr 8k smoky fire haze with fire smoke spiral and twist free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k smoky fire haze with fire smoke spiral and twist

IDseamless-3d-texture-pbr-8k-smoky-fire-haze-with-fire-smoke-spiral-and-twist
Fire
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR 3D texture features a dynamic smoky fire haze characterized by intricate fire smoke spiral and twist patterns. The material composition simulates a complex interplay of organic smoke fibers and fine particulate haze suspended above a subtly glowing fire plume. The base substrate evokes a semi-translucent polymer-like medium mixed with light mineral ash particles lending natural porosity and depth to the smoke. Fine binders resembling organic resins help define the soft yet structured curls and waves of the smoke trails while subtle pigment variations in warm gray and ember-orange tones create lifelike color gradients in the BaseColor/Albedo channel. The overall surface finish is matte with a delicate roughness that mimics diffused light scattering through foggy smoke elements enhancing the atmospheric feel.

In the PBR workflow this texture’s Normal map captures the intricate fractal shapes of the fire smoke spirals and twists with high fidelity adding realistic surface undulations and volumetric depth. The Roughness channel balances smooth and textured areas to simulate the contrast between dense smoke curls and lighter haze while the Metallic map remains minimal reflecting the organic non-metallic nature of fire and smoke materials. Ambient Occlusion subtly enhances shadowed folds and overlapping smoke layers improving spatial definition. The Height/Displacement map effectively conveys the volumetric puffiness and swirling motion of the smoke allowing for enhanced parallax effects in 3D scenes. This texture is fully optimized for use in Unreal Engine Blender and Unity ready to integrate seamlessly into high-detail renders and atmospheric visual effects workflows.

Ideal for scenes requiring realistic fire haze overlays or volumetric smoke effects this 8K seamless texture tiles without visible seams or repetition ensuring immersive and continuous coverage. For optimal results it’s recommended to adjust the UV scale to maintain natural smoke density and avoid pattern duplication. Tuning the roughness channel can help modulate the haze intensity increasing or softening the fire smoke appearance depending on lighting conditions. This flexibility allows for subtle layering in complex 3D renders making it a versatile asset for enhancing realism in fire and smoke simulations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.