Seamless 3d texture pbr 8k burning wood with fire sparks and smoke trails free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k burning wood with fire sparks and smoke trails

IDseamless-3d-texture-pbr-8k-burning-wood-with-fire-sparks-and-smoke-trails
Fire
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture in 8K resolution authentically depicts a burning wood surface capturing the intricate details of charred wood grains intertwined with glowing embers beneath. The base material is organic wood naturally weathered and partially consumed by fire revealing a complex interplay of porous and cracked surfaces. The texture includes fine ash layers and smoke resin residues acting as natural binders which enhance the tactile realism. The composition highlights the grain orientation of the wood fibers distorted and darkened by heat exposure while sporadic fire sparks and curling smoke trails add dynamic movement and visual interest. The surface finish reflects a mix of rough burnt char and smoldering embers with subtle variations in glossiness that emulate flickering firelight and crackling sounds visually represented through tiny glowing particles and smoke wisps.

In terms of PBR material channels the BaseColor/Albedo map showcases natural burnt hues ranging from deep browns to bright orange embers emphasizing the color contrasts of fire-affected wood. The Normal map presents detailed micro-variations in grain and charred cracks enhancing depth and tactile feel. Roughness is finely tuned to represent the uneven matte black char areas against the smoother glowing embers while Metallic remains minimal consistent with organic wood materials. Ambient Occlusion highlights crevices and porous charred sections adding realism to shadows and depth. The Height/Displacement map provides subtle elevation changes for realistic surface relief enabling enhanced parallax effects. This texture is fully optimized and ready to integrate seamlessly into Blender Unreal Engine and Unity workflows supporting high-fidelity renders and real-time applications alike.

Ideal for photorealistic campfire or fireplace wood surfaces this PBR texture offers flexibility in use. For best results adjusting the UV scale to match the intended wood plank or log size ensures natural tiling without visible repetition. Additionally fine-tuning the roughness parameter can simulate different burn stages from freshly ignited sparks to smoldering embers. The high 8K resolution preserves intricate detail even at close camera angles making it perfect for cinematic scenes or detailed environment builds requiring authentic fire and smoke effects. Overall this seamless burning wood texture with fire sparks and smoke trails provides a richly detailed dynamic material solution for realistic firewood visualization in 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.