Brown Floor — Floor Tilles Brown Brown Terracotta — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Brown Floor — Floor Tilles Brown Brown Terracotta — PBR seamless 3D texture

IDbrown-floor-tilles-brown-floor-tiles-tiles-ceramic-square-outdoor-flooring-flat
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This brown floor tiles texture showcases a seamless tileable 3D surface designed to emulate high-quality ceramic terracotta flooring with exceptional realism. The base material consists of mineral-rich ceramic bound by traditional clays and natural pigments that create the warm earthy brown hues characteristic of terracotta. The square tiles feature subtle grout lines arranged in a precise grid pattern lending a continuous and consistent appearance ideal for outdoor flooring or interior flat surfaces. The surface finish is matte with slight roughness typical of unpolished ceramic exhibiting gentle porosity and natural weathering effects that add depth and authenticity to the material. These physical properties are expertly captured across the PBR channels to ensure true-to-life rendering in modern digital content creation pipelines.

In the PBR workflow the Albedo (BaseColor) map delivers the rich warm brown tones of the ceramic tiles and detailed grout lines accurately representing color variations caused by mineral pigments and oxide layers. The Normal map simulates the subtle surface relief of the terracotta’s handcrafted texture and slight imperfections in tile edges enhancing light interaction and shadowing for a tactile feel. Roughness channels define the surface’s non-reflective matte finish balancing smooth ceramic areas with more porous weathered grout lines to reflect natural wear from outdoor exposure. Height or displacement maps provide depth cues for tile edges and grout recesses creating realistic parallax effects without manual tweaking. The Ambient Occlusion map adds soft shadowing in crevices and between tiles increasing visual contrast and grounding the texture in 3D space. Metallic maps are unused consistent with the non-metallic ceramic substrate.

This seamless 4K texture set includes optional 8K resolution files fully optimized for use in Blender Unreal Engine and Unity supporting both real-time and offline rendering workflows. It employs the metal-rough PBR workflow with calibrated maps to maintain consistent shading and lighting fidelity across different renderers and game engines. For best results adjusting the UV scale to match real-world tile dimensions ensures the grid pattern and grout lines maintain their natural proportions. Additionally subtle roughness tuning can help simulate varying surface wear depending on environmental exposure or stylistic needs. The height map works well with parallax occlusion mapping to enhance depth perception on flat surfaces making this brown floor tiles texture versatile and reliable for a wide range of architectural visualization game environments and digital art projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.