Tiles Smooth Rubber — Rubber Tiles Gym Square Floor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Tiles Smooth Rubber — Rubber Tiles Gym Square Floor — PBR seamless 3D texture

IDrubber-tiles-tiles-smooth-rubber-durable-flooring-waterproof-tiles-gym-floor
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents smooth rubber tiles designed for durable flooring applications particularly ideal for gym floors and man-made environments requiring waterproof tiles. The base material mimics a polymer rubber substrate enhanced with synthetic binders that ensure longevity and flexibility. Its composition includes finely dispersed aggregates that simulate the subtle grain and minimal porosity characteristic of high-quality rubber surfaces. The surface finish is expertly rendered to appear matte-smooth with faint micro-textural details that evoke a slightly brushed yet polished rubber tile emphasizing its uniform square geometry. Pigments and oxide layers provide a consistent muted color tone replicating the natural aging and weathering effects found in real-world rubber flooring all captured faithfully in the texture maps.

Each PBR channel is optimized to convey the physical and optical properties of these rubber tiles with precision. The Albedo (BaseColor) map captures the true diffuse color without baked shadows highlighting the uniform pigmentation and subtle discoloration from wear. The Normal map encodes fine surface irregularities and tile edges enhancing depth perception and tactile realism. Roughness controls the smooth non-reflective surface typical of rubber balanced to avoid glossiness while maintaining slight specular highlights. Metallic values are near zero as rubber is non-metallic while the Ambient Occlusion map adds realistic shadowing in crevices and tile joints for enhanced depth. The Height (displacement) map accentuates tile edges and surface undulations supporting parallax effects for greater immersion. These maps are provided in high-resolution 4K with an optional upgrade to 8K ensuring exceptional detail for close-up renders and large-scale scenes.

Fully tileable and physically based this texture is tailored for seamless integration into modern 3D production pipelines across Blender Unreal Engine and Unity. It supports metal/rough workflows and features calibrated maps that deliver consistent shading in both real-time and offline renderers minimizing the need for manual adjustments. For optimal results it is recommended to adjust the UV scale to match the actual tile size in your scene and fine-tune the roughness parameter to fit specific lighting conditions especially in gym environments where surface reflection can vary. The inclusion of PNG and EXR formats ensures compatibility with diverse workflows and maintains the fidelity of each PBR channel. This smooth rubber tile texture balances visual detail and performance making it a reliable choice for realistic flooring in architectural visualization game design and virtual set construction.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.