Aged Wood Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Aged Wood Floor Seamless Texture

IDaged-wood-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Aged Wood Floor Seamless Texture captures the authentic look of weathered hardwood flooring with exceptional attention to material detail and composition. This texture features a natural wood base substrate characterized by grain patterns typical of oak or maple enhanced by subtle fibers and irregularities that reflect years of wear and environmental exposure. The surface finish reveals a gently brushed patina with mild abrasions and slight discoloration from natural pigments and oxide layers simulating aged varnish fading and organic stains. Porosity is evident in the micro-variations of the wood surface contributing to a realistic tactile quality that balances smoothness with the occasional rough patch where the wood grain has raised due to moisture and temperature fluctuations.

In physically based rendering (PBR) workflows this seamless aged wood floor texture excels with its meticulously crafted channels. The BaseColor (Albedo) map presents warm muted browns and subtle gray undertones that convey the natural aging process of hardwood floors. The Normal map accurately reproduces the intricate grain orientation and minor surface bumps adding depth without exaggerating the wear. The Roughness channel is finely tuned to reflect the semi-matte finish typical of timeworn wood with areas of slight sheen where the finish has been preserved. The Metallic value remains minimal as wood is non-metallic ensuring realistic light interaction. Ambient Occlusion enhances the perception of crevices and joints between floorboards while the Height (Displacement) map subtly emphasizes the texture’s surface relief such as grooves and small dents contributing to convincing 3D realism.

This tileable aged wood floor seamless texture is optimized for high-resolution applications up to 8K making it suitable for detailed environment art architectural visualization and concept prototyping. It integrates effortlessly with Blender Unreal Engine and Unity allowing for predictable and repeatable results across large-scale surfaces without visible seams. For best results adjust the UV scale to maintain the balance between detail and overall pattern repetition and consider pairing the texture with a subtle ambient occlusion pass and a low-intensity normal map to enhance surface breakup without introducing excessive sharpness. Fine-tuning roughness values can further tailor the worn finish to fit various lighting conditions and artistic directions ensuring a natural and believable aged wood floor appearance in any scene.

The ai texture aged wood floor seamless texture offers a highly detailed seamless aged wood floor seamless texture with realistic flooring textures that enhance the material's PBR appearance in a 3D preview environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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