Dark Stone Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dark Stone Floor Seamless Texture

IDdark-stone-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dark Stone Floor Seamless Texture is an AI-generated material meticulously crafted to replicate the intricate composition and natural characteristics of dark stone flooring. Its base substrate mimics dense mineral layers rich with fine-grained aggregates and subtle crystalline formations that suggest a robust weathered stone surface. The texture reflects a carefully balanced blend of mineral binders and natural oxides imparting deep charcoal and slate hues enhanced by faint veins and speckled inclusions. This composition produces a polished yet slightly matte finish evoking the tactile feel of honed stone with a controlled surface roughness that resists glare while preserving visual depth. The texture’s porosity and weathering are articulated through nuanced variations in roughness and ambient occlusion channels simulating micro-erosion and natural wear patterns typical of stone floors exposed to foot traffic and environmental aging.

In terms of PBR (Physically Based Rendering) channels the BaseColor or Albedo map captures the rich dark tones and subtle color gradations of the stone’s surface while the Normal map defines fine surface details such as tiny pits and grain orientation enhancing realism under dynamic lighting. The Roughness map balances smooth and rough areas to simulate the polished yet naturally textured finish and the Metallic channel remains minimal reflecting the non-metallic nature of stone. Ambient Occlusion intensifies shadows in crevices and joints to increase depth perception and the Height or Displacement map provides subtle relief and elevation differences perfect for adding dimensionality without heavy geometry. Together these channels ensure the texture maintains clarity cohesion and photorealistic quality even when tiled seamlessly over large UV islands.

Designed for modern workflows this tileable dark stone floor seamless texture supports resolutions up to 8K making it ideal for high-fidelity applications in architectural visualization game environments product mockups and interior staging. It integrates smoothly with leading 3D software and game engines such as Blender Unreal Engine and Unity enabling fast iteration loops and efficient material setup. For optimal results it is recommended to keep UV scales consistent across flooring assets to avoid pattern distortion and to fine-tune roughness values slightly to adapt surface reflectivity to different lighting scenarios. This approach ensures the texture’s natural believable look is preserved while fitting seamlessly within diverse projects requiring realistic flooring textures.

The seamless dark stone floor texture created with AI for precise PBR appearance offers a consistent and realistic 3D preview ideal for detailed material composition and design applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.