Polished Wood Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polished Wood Floor Seamless Texture

IDpolished-wood-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Polished Wood Floor Seamless Texture is a meticulously crafted digital material designed to replicate the timeless elegance of real wood flooring with a polished finish. At its core this texture simulates a natural wood substrate composed of dense hardwood fibers tightly bound together showcasing distinct grain orientations that run parallel to the floorboards. The surface exhibits a smooth glossy polish achieved through fine abrasives and sealants which impart a subtle sheen and refined depth to the wood’s natural color variations. Pigments embedded within the wood along with natural oxides create warm rich tones ranging from honeyed browns to deeper chestnut hues. These complex color nuances and the controlled surface reflectivity are carefully represented across the PBR channels: the BaseColor/Albedo texture captures the authentic wood color and grain patterns while the Normal map simulates fine surface irregularities and subtle bevels along the plank edges enhancing realism without excessive roughness.

The Roughness channel plays a crucial role in defining the polished surface’s reflective qualities balancing smooth highlights with restrained micro-roughness to avoid over-glossiness and maintain a believable tactile feel. Metallic values remain minimal to reflect the organic non-metallic nature of wood. Ambient Occlusion enhances the visual depth around plank seams and grain contours adding natural shadowing consistent with real-world lighting. Height and Displacement maps provide subtle elevation differences that emphasize the wood grain and plank separations contributing to a convincing 3D effect when applied to geometry. This seamless polished wood floor texture is created at an ultra-high resolution of up to 8K ensuring crisp detail retention even on expansive UV islands making it ideal for large-scale real-time scenes cinematic renders and detailed level dressing.

Engineered for compatibility with modern workflows this tileable polished wood floor seamless texture integrates smoothly into popular 3D software such as Blender Unity and Unreal Engine delivering predictable and repeatable results across different platforms. Its AI-generated foundation combines controlled noise with sharp detail striking a balance that enhances the natural appearance without artificial artifacts. To optimize realism it is recommended to adjust the roughness and normal map intensity relative to your scene’s lighting setup and camera distance ensuring the polished surface responds accurately to highlights and shadows. Additionally scaling the UV coordinates appropriately can prevent repetition artifacts and maintain the texture’s authentic wood grain flow throughout your scene.

The AI-generated polished wood floor seamless texture offers a realistic PBR appearance with consistent flooring textures and a detailed 3D preview that highlights its seamless polished wood floor seamless texture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.