Checkered Pavement Tiles — Concrete Tiled Pavement Tiled Pavement Urban — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Checkered Pavement Tiles — Concrete Tiled Pavement Tiled Pavement Urban — PBR seamless 3D texture

IDcheckered-pavement-tiles-rough-outdoor-outdoor-flooring-concrete-tiled-pavement
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

These checkered pavement tiles are crafted from durable concrete a composite material composed primarily of cement binder fine aggregates like sand and coarse aggregates such as crushed stone. The concrete’s robust mineral base offers long-lasting strength with subtle porosity that allows natural weathering contributing to an authentic outdoor urban appearance. The surface finish mimics a slightly rough brushed texture typical of well-worn sidewalks and tiled outdoor flooring enhancing grip and wear resistance. Coloration is achieved through oxide pigments mixed into the concrete matrix producing the classic checkerboard pattern with distinct light and dark square patterns that define the pavement’s iconic look. This man-made tiled pavement design balances aesthetic appeal with practical durability ideal for urban sidewalk textures and pavement-patterned environments.

All material characteristics are faithfully conveyed through physically based rendering (PBR) channels for seamless integration into modern 3D pipelines. The BaseColor (Albedo) map accurately captures the concrete’s subtle color variations and checkerboard layout while the Normal map provides finely detailed surface relief replicating the brushed concrete texture and slight tile edges. The Roughness map controls the surface reflectivity emphasizing the matte non-reflective quality of outdoor flooring and the non-metallic nature of concrete is reflected in the metallic channel being set to zero. Ambient Occlusion enhances depth perception by simulating shadowing in crevices between tiles and the Height (displacement) map offers precise elevation data for realistic parallax effects or displacement accentuating the square pattern’s three-dimensionality. This texture is fully tileable and available in 4K resolution with an optional 8K upgrade for high-end visual fidelity supporting detailed real-time and offline rendering workflows.

Optimized for use in Blender Unreal Engine and Unity this seamless 3D texture ensures consistent shading and performance across digital content creation software and game engines. The material uses a metal/rough workflow calibrated for reliable results without manual tweaking making it ideal for outdoor pavement urban sidewalks and checkerboard patterned floors. For best results adjust the UV scale to match your project’s spatial dimensions and consider fine-tuning roughness values slightly to simulate varying degrees of surface wear under different lighting conditions. This approach enables a balanced level of detail and performance ensuring the texture’s suitability for both close-up renders and expansive outdoor scenes maintaining visual realism across platforms and pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.