Rough Stone Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Stone Floor Seamless Texture

IDrough-stone-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Stone Floor Seamless Texture is an AI-generated tileable texture expertly crafted to replicate the natural complexity of rough stone flooring surfaces. This texture captures the intricate composition of coarse mineral aggregates bonded together by fine cementitious binders typical of natural stone substrates. The surface exhibits a weathered porous finish with subtle micro-cracks and uneven grain orientation reflecting years of environmental exposure. Its color palette features earthy pigments such as muted grays browns and occasional oxide stains which enhance realism by simulating mineral deposits and sediment layers. The texture’s surface finish is matte and unpolished emphasizing a tactile rugged character that suits architectural visualization environment art and concept prototyping workflows.

Designed to maintain exceptional clarity and cohesion even on large UV islands this seamless rough stone floor texture excels in modern PBR pipelines. The BaseColor (Albedo) channel provides rich natural stone hues with subtle tonal variation while the Normal map conveys depth through finely detailed surface irregularities and slight protrusions typical of rough stone floors. The Roughness channel reflects the matte non-reflective quality inherent to weathered stone avoiding unnatural glossiness. There is no metallic component aligning with the non-metallic nature of stone while Ambient Occlusion enhances shadowing within crevices and pores for increased depth perception. Height and Displacement maps capture the unevenness and relief of the rough stone floor contributing to realistic parallax effects and surface detail in 3D preview and real-time rendering contexts.

With a high resolution of up to 8K this texture ensures crisp detail suitable for close-up renders and large-scale environments. It seamlessly integrates with leading engines such as Blender Unity and Unreal Engine requiring minimal setup to achieve photorealistic results. The texture’s stability is optimized to avoid repetitive artifacts commonly found in auto-generated materials making it a reliable asset for accelerating flooring workflows. For best results it is recommended to adjust the roughness intensity according to your scene’s lighting rig and to carefully scale UVs to preserve natural grain size and avoid pattern repetition.

Whether used for architectural visualization environmental art or quick look development this tileable rough stone floor seamless texture provides a versatile and high-quality foundation. Its detailed representation of natural stone materials combined with optimized performance across modern pipelines makes it an ideal choice for professionals seeking both realism and efficiency in their 3D flooring textures.

The ai texture rough stone floor seamless texture demonstrates a detailed rough stone floor seamless texture that enhances material realism through its seamless rough stone floor seamless texture properties in PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.