Tiled Parquet Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Tiled Parquet Floor Seamless Texture

IDtiled-parquet-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Tiled Parquet Floor Seamless Texture is a meticulously crafted AI-generated flooring texture that captures the intricate details and natural composition of classic parquet wood floors. Its base material mimics high-quality wood planks showcasing a rich grain orientation and subtle variations in color and tone achieved through natural pigments and mineral-based dyes. The texture simulates the organic arrangement of wood fibers intertwined with durable binders creating a smooth yet tactile surface finish reminiscent of polished hardwood. Fine micro-details such as subtle surface wear minor porosity variations and slight weathering effects are embedded to enhance realism while preserving the structural cohesion crucial for large tiled UV islands. This ensures a seamless tileable parquet floor appearance that maintains clarity even at extreme close-ups or expansive floor areas.

From a materials perspective the texture’s PBR workflow faithfully represents each physical characteristic across its channels. The BaseColor (Albedo) channel conveys the warm natural hues and nuanced wood grain patterns typical of parquet flooring while the Normal map captures the gentle undulations and beveling between tiles adding depth and tactile realism. Roughness maps are calibrated to reflect a balanced surface finish — neither overly glossy nor matte — simulating the subtle polish of treated wood. The Metallic channel remains minimal consistent with non-metallic organic substrates while Ambient Occlusion enhances shadowing in grooves and grain intersections to emphasize depth. Height or Displacement maps add dimensionality by reproducing the gentle relief between tiles and natural wood surface irregularities ideal for realistic parallax or tessellation effects in modern rendering engines.

Designed for modern 3D pipelines this tileable tiled parquet floor seamless texture supports resolutions up to 8K enabling crisp detail and fidelity in both real-time applications and cinematic renders. It is fully compatible and optimized for leading platforms such as Blender Unity and Unreal Engine allowing artists and developers to integrate it effortlessly into their workflows. The high-resolution output ensures that even large UV islands retain sharpness and structural consistency accelerating iteration loops without sacrificing visual quality. For best results use a moderate UV scale to preserve fine grain detail and pair the texture with a light normal pass and subtle ambient occlusion to enhance surface breakup without introducing harsh edges or oversharpening artifacts. This practical approach helps achieve a convincing production-ready flooring material suitable for level dressing architectural visualization or material studies.

The AI-generated tiled parquet floor seamless texture offers a highly detailed photorealistic PBR appearance with seamless tiled parquet floor seamless texture qualities ideal for realistic flooring textures and accurate 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.