This seamless 3D texture features long white tiles characterized by a subtle weathered and scuffed appearance capturing the essence of man-made ceramic or mineral-based floor and wall surfaces. The base substrate is a durable ceramic or porcelain bonded with strong adhesives that maintain tile integrity while allowing for slight porosity contributing to natural aging effects. The surface finish is predominantly matte with areas of gentle roughness and discoloration from wear including chipped and deteriorated sections that reveal fine grain orientation beneath the glaze. Pigmented with white oxide layers the tiles exhibit a minimalist yet grungy aesthetic highlighting rectangular shapes with realistic surface imperfections that add depth and authenticity to architectural visualizations or game environments.
The provided physically based rendering (PBR) maps—albedo normal roughness ambient occlusion and height—are optimized for realistic shading and lighting across modern pipelines. The albedo channel accurately reproduces the tile’s subtle white pigment and weathered stains while the normal map emphasizes the scuffed chipped edges and the fine texture of the ceramic surface. Roughness values capture the balance between polished and worn areas supporting consistent reflections in both real-time and offline renderers. The height map adds depth for displacement or parallax effects enhancing the perception of the tile’s rectangular geometry and surface irregularities. Ambient occlusion complements crevices and chipped details delivering a natural sense of depth and shadow to the texture.
Available in 4K resolution with an optional 8K upgrade this tileable texture is designed for seamless integration within Blender Unreal Engine and Unity ensuring reliable and consistent results without manual tweaking. It supports the metal/rough workflow and is calibrated to maintain uniform shading across various lighting conditions. For optimal use adjusting the UV scale to match room dimensions and fine-tuning roughness values can enhance the perceived wear and weathering adding realism to both wall and floor applications. The texture’s balance between detail and performance makes it ideal for architectural visualization game design and any project requiring high-quality physically based long white tiles with a naturally aged and grungy look.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.