Antislip Antiskid Tiles — Antiskid Tiles Patio Tiles Patio Nonslip — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Antislip Antiskid Tiles — Antiskid Tiles Patio Tiles Patio Nonslip — PBR seamless 3D texture

IDanti-skid-tiles-antislip-antiskid-tiles-patio-nonslip-grip
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

These antislip antiskid tiles are designed as a seamless tileable 3D texture optimized for high-quality physically based rendering (PBR) workflows. The material composition replicates man-made ceramic or mineral-based tiles incorporating fine aggregates and durable binders to simulate realistic surface porosity and weathering effects. The surface finish presents a subtly textured grip ideal for patio and floor applications achieved through a balanced interplay of roughness and height detail. Colorants consist of mineral oxide pigments that define the albedo channel with natural muted tones while the normal map captures the fine grain orientation and subtle irregularities typical of slipresistant tiled surfaces. This combination ensures the tiles deliver reliable nonslip characteristics with consistent shading across real-time and offline renderers.

The texture set includes comprehensive PBR maps: albedo (BaseColor) normal roughness ambient occlusion (AO) and height/displacement all provided in crisp 4K resolution with an optional 8K upgrade for high-end use cases. The roughness channel is calibrated to simulate the tactile friction of anti skid tiles realistically while the height map enhances depth perception and subtle surface undulations crucial for achieving an authentic grip effect. The ambient occlusion map adds natural shadowing in tile joints and crevices reinforcing the visual realism. These textures are supplied in PNG and EXR formats fully compatible and optimized for modern digital content creation pipelines including Blender Unreal Engine and Unity enabling seamless integration without manual tweaking.

For practical use it is recommended to carefully adjust the UV scale to match the intended tile size in your scene to preserve the material’s fine detail and ensure a natural grip appearance. Additionally fine-tuning the roughness parameter in your shader can help balance reflectivity and enhance the slipresistant quality under varying lighting conditions. This seamless material excels in delivering durable realistic surfaces ideal for patios floors and other man-made environments requiring reliable antiskid performance across diverse game engines and DCC applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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