Cobblestone Floor — Cobblestone Plastered Cracked Smooth Pavement Floor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cobblestone Floor — Cobblestone Plastered Cracked Smooth Pavement Floor — PBR seamless 3D texture

IDcobblestone-floor-02-cobblestone-plastered-cracked-fixed-smooth-pavement
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless cobblestone floor 3D texture captures the authentic appearance of a plastered cracked and fixed pavement surface commonly found in outdoor man-made environments. The base substrate resembles natural mineral aggregates tightly bound by a weather-resistant cementitious binder creating a composite with subtle porosity and fine grain orientation that reflects typical cobblestone craftsmanship. The plastered finish with its smooth yet irregular surface and occasional fissures conveys a history of wear and repair while the muted earth tones and oxide-based pigments provide a naturalistic albedo layer that enhances realism. The texture’s surface finish balances gentle roughness with polished patches where foot traffic has smoothed the stone contributing to a convincing visual and tactile experience.

Designed with physically based rendering (PBR) workflows in mind this 4K texture set includes high-quality albedo normal roughness ambient occlusion and height maps each optimized to represent the material’s complex surface properties accurately. The albedo channel depicts the color and diffuse reflection without shading showcasing the subtle variations in plaster and stone hues. The normal map encodes fine surface details such as cracks chips and grain direction while the roughness map controls the microfacet scattering to replicate the interplay between worn smooth and weathered rough areas. Ambient occlusion enhances depth perception by simulating light occlusion in crevices and the height map allows for realistic parallax and displacement effects that emphasize the cobblestone’s unevenness. An optional 8K resolution version is also available for high-end rendering pipelines ensuring crisp detail in close-up views.

Fully tileable and compatible with Blender Unreal Engine and Unity this texture supports the metal/rough workflow and includes built-in calibrations for consistent shading across real-time and offline renderers. It is optimized for modern DCCs and game engines delivering reliable and balanced results without the need for manual tweaking. For best results it is recommended to adjust the UV scale to match real-world cobblestone dimensions and fine-tune the roughness map to suit specific lighting conditions enhancing the material’s interplay with environment reflections and shadows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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