This Dirty Tiles texture captures the authentic appearance of indoor flooring composed of square ceramic tiles exhibiting natural wear and scuffing from daily use. The base substrate reflects the dense mineral composition typical of ceramic tile with subtle variations in porosity and surface roughness caused by accumulated dirt and grout residues. Adhesive binders beneath the tiles create a firm uniform foundation while the grout lines between tiles show fine aggregate detail and slight discoloration from moisture and foot traffic. The surface finish mimics a matte to semi-gloss ceramic glaze worn unevenly to reveal scuffed patches and grime build-up lending realism to the material’s indoor environment context.
This seamless 3D texture is physically based and tileable featuring comprehensive PBR maps that precisely represent the material’s characteristics. The Albedo (BaseColor) map displays the muted dusty hues and color variations inherent in dirty tiles and grout lines while the Normal map encodes subtle surface irregularities like chips scratches and grout depth. Roughness values are carefully calibrated to capture the contrast between smooth glazed areas and rougher scuffed or dirt-accumulated regions enhancing shading fidelity in real-time and offline renderers. Ambient Occlusion highlights crevices around grout lines and tile edges adding depth and realism and the Height map provides displacement data ideal for parallax effects or subtle surface relief in high-end renderings.
Optimized for 4K resolution with an optional 8K upgrade this texture ensures exceptional detail and performance across modern digital content creation tools and game engines including Blender Unreal Engine and Unity. The material employs a metal/rough workflow supporting consistent shading and accurate light interaction without the need for manual tweaking. For best results adjusting UV scale to match your scene’s tile dimensions and fine-tuning roughness can enhance realism especially when simulating wet or heavily soiled indoor flooring conditions.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.